Conan Exiles

Conan Exiles

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[Deprecated] Armor Temperature Resistance Correction
   
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24 Nov, 2019 @ 11:33am
16 Feb, 2020 @ 4:09pm
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[Deprecated] Armor Temperature Resistance Correction

Description
[Read me, please! 9/20/2020 With the implementation of the new temperature system with the Isle of Siptah, armor resistances have changed from directly affecting player temperature to adding two different resistances that affect the player's insulation instead. Now armors have a hot and cold insulation state and may be better at one of the two. This mod directly affects the old temperature stat modifier. Currently, armors modified by this mod will show the old temperature stat they had prior to the update. I do not know what affects this will currently have on the player character and temperature resistance with the new system.

I will revisit this mod and look to update it once I have played more and better understand the changes to the armors.]

This mod changes the data-tables for the temperature resistance of some of the armor pieces in-game, mostly because the resistances for some of the armors didn't make any sense, (e.g. Zamorian Thief amor protecting from cold).

Armors Changed:

- Zamorian Thief
- Lemurian Royal
- Lemurian Warrior
- Zingaran Freebooter
- Black Corsair
- Reptilian
- Kambujan Shaman

The above armors should now apply the opposite temperature resistance from their original base game stats.

DLC Amor Temperature Resistance Correction:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1999791988

Or check out Frumbis' version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1980519657
22 Comments
playtrickster2020 1 Aug @ 4:18pm 
Mod Id 1920328480:steamhappy:
waskick 23 Apr, 2022 @ 2:04pm 
what armors are good for cold resistance now
JaykoTorr  [author] 17 Sep, 2020 @ 4:04pm 
@Rokalm Currently I have not tested it with the new DLC, but it sounds like things might a little wonky with it possibly showing both temperatures on some armors. I'm going to look into it this weekend when I get a chance.
Rokalm 17 Sep, 2020 @ 3:10pm 
Does this work with Isle of Siptah temperature changes?
Sputnik Monroe 27 Jan, 2020 @ 12:55am 
Also, not sure if anyone has said yet but the Pict DLC armors is showing as cold resist in the game now. So you DLC temp changes do work.
Sputnik Monroe 27 Jan, 2020 @ 12:30am 
If it's not a hassle to separate each DLC set as a different mod that might be a good idea. I know there are few like the Pict armor where I could see it as cold or even warm. Each server could then decided DLC by DLC which they like. As for the vanilla armor sets though I think you have it spot on.
Cegorach 26 Jan, 2020 @ 2:25pm 
@JaykoTorr yeah that would probably be better, if you need to see if any dlc armor is working i have therm all.
JaykoTorr  [author] 26 Jan, 2020 @ 2:20pm 
Oh, hah, I just took away your warm weather armor then. Yeah, the game has odd quirks and I think they balanced the armors the way they did to have a certain number of heat and cold resist and not too many of one type. With all the requests and changes I'm making, I'm thinking it might be worth splitting off some of the armors (maybe DLC?) into their own mod, so people can pick and choose a bit more of what armor they want changed.
Necropolitan13 26 Jan, 2020 @ 2:09pm 
I noticed that the hyena armor has cold resistance, even though it's worn exclusively(?) by the Dogs of the **Desert**, so seems like it should be heat resist. Kind of funny though, since I just made some hyena armor to use in place of my pictish armor for excursions to the north, but now you've reversed the pictish and I'm suggesting to reverse the hyena, so I'd basically be reversing my use of those armors. Same problem, just the other way around lol. This game has some odd quirks. (I can't understand how a lot of heat resistance actually makes you cold in the desert >.<)
JaykoTorr  [author] 26 Jan, 2020 @ 2:00pm 
@Sputnik: Oh, thank you, that's alright though. I'll just let you all be my test subjects. ;)