Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
Here it is, for me and friends
Items (10)
Anti-Tourism Policy
Created by WillaWillNot
Adds the Closed Country policy, which nullifies all generated tourism, preventing the user (but not their competitors) from winning a Culture victory. This is particularly useful if you want to use monopolies for their economic benefits, but don't want the...
Cheat +3 Government Policy Card Slots
Created by Zur13
With this mod, human player civilization will have 3 additional government policy card slots in every category: Military, Economic, Diplomatic, and Wildcard. This will not affect AI civilizations and AI will not have the bonus card slots....
Choosable Goody Huts
Created by 榊野木乃实
Allows human players to choose a reward (instead of a random reward) for the turn they visit a tribal village. Details 1. According to the original game settings, some rewards can only be obtained with a probability if certain conditions are met. For examp...
Districts don't Remove Features(Including Natural Wonders)
Created by 黑光
This mod allows all districts to be built on all features without removing it (Including Natural Wonders). For example, you can build industrial zone on fissure, and then build campus and aqueduct adjacent to it. Thus you can have the best adjacent bonus. ...
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
More Barbarian EXP
Created by Josh Mate
What? Increases the Cap on Barbarian EXP by halfing the rate you stop getting full EXP from Barbarians. How? - Increases the Level Cap to recieve full EXP from Barbarians from: Level 2 to Level 4 - Increases the Minimum EXP gained from killing Barbarians a...
No Spies
Created by dreadanddespair
Effectively removes spies from the game by keeping each civ's spy capacity at 0. Also disables the granting of free spies from civics, technologies, etc. Adjusted Catherine de Medici to compensate. Be aware: Other mods that add spy capacity or grant free s...
Player Start Gold Boost
Created by Red-Eyed_Gelynome
TLDR: A Mod that change the starting Gold of the player. (Player ONLY cheat-base mod, Amount highly custumizable so it's not OP to a degree.) -----Long Description & FAQs'------ A simple mod that boost the gold of the player. This mod is created in order t...
Player Start Envoy Boost
Created by Red-Eyed_Gelynome
A simple mod that gives the player a starting envoys. FAQ: How many Envoy? For now, it's 10. (Feel free to change on the Player Start Envoy Boost.lua) Does it change my current envoy or adds up? by game default, you get an envoy depending on what era you s...
Repeat Future
Created by yamada
It automatically repeats future technologies and future social systems. There is no need to click multiple times....