Stormworks: Build and Rescue

Stormworks: Build and Rescue

65 ratings
SBS Gryphon Mk.II Rescue Helicopter (LEGACY)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.531 MB
28 May, 2019 @ 9:19am
2 Oct, 2019 @ 10:05am
16 Change Notes ( view )

Subscribe to download
SBS Gryphon Mk.II Rescue Helicopter (LEGACY)

In 1 collection by ElfBossHogg
Stormworks - SBS (SeaBoss Systems) - Vehicle Collection
57 items
Description
SeaBoss Systems (SBS) Gryphon Mk.II Rescue Helicopter (LEGACY)

*LEGACY: No planned changes on current version. New Versions will be issued.

Upgraded version of the Gryphon Mk.I with updated Cockpit, Larger Fuel Tanks, Larger Water Reservoir for Fire Fighting, lengthened Cargo Bay, Gimbal Camera with Control Monitor, HUD with Night Vision (NV) option, Map Interface that can be switched between Current and WP views and a "fixed" Dual Sling Accessory. Dual Sling fix is larger as the Radio add requires that disconnected entities must have their own on-board power and logic.

WORKSHOP ITEMS USED:
sengir_vampire's Compass Band
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1748507638

OVERRIDE CODE FOR LOCKS: 8924

The Gryphon features:

- Two Autopilot Modes (Single Point and Flight Plan) with 9 Waypoint Memory Slots
- Altitude and Speed Holds
- HUD with Night Vision option for Pilot (click NV on the HUD panel)
- 360 Degree Searchlight system which uses two separate searchlights.
- Firefighting System with Internal Water Tank and deployable filler hose with pump
- Cargo Ramp and Cargo Bay with 2 Triage Beds, Scuba and Dive Gear, Deployable Hoist for Accessories (Double Harness)
- Underslung Winch
- 14000 Units of Fuel between two Jet Turbines
- Map with two modes (Current Position Centre and Waypoint Centre)
- Gimbal Camera tied to 2x2 Monitor at Flight Engineers Station (also broadcasts on channel defined by number pad in ceiling above seat)
- 150km+ Fuel Range

Important Controls Summary:
In the Bottom Centre Console there is a Mode "switch" which sets the base range for the requested Main Rotor RPS. There is a set of PIDs that control the RPS for the Jet Combustion Chambers in order to achieve the requested Main Rotor RPS. The are 4 settings on the Switch:
MODE1: Shutdown: Main Rotor RPS Requested = 0
MODE2: Ground Idle: 20 - 30 RPS, Used to start the rotor blades spinning and to provide enough RPS to provide positive returns from the onboard Electrical Generators. Can also be used for slow taxing on the Ground. Designed not to give enough lift to get airborne.
MODE3: Flight Idle: 40-55 RPS - Switch to this mode to get the RPS required to get airborne. Defaults to 60 RPS, ideal RPS for Flight.
MODE4: Max Power: 55-65 Not entirely practical for regular operations but if you want to try something "crazy" like lifting a tanker will provide more power

Once you select the mode there are arrow keys just below the Mode Switch which allow you to go up and down in Requested RPS range.

Starting the Engines and getting Airborne:
- Switch from Shutdown to Ground Idle Mode using the arrow buttons in the centre panel. Radial Gauge will switch to green and G will appear on the panel.
- Between the Pilot seats in the ceiling in the centre are two keys: One for the Port Jet Turbine, One for the SB Jet Turbine. Turn them to open the Jet Fuel Lines and to activate the automated Starter system. The Engines will automatically use electrical motors to get the Jets to turn over and will also shutdown the Compressors once adequate RPS is achieved.
- Once the Main Rotors gets to about 10 RPS you can remove the Wheel Brakes (Flip Switch Centre Console) to allow for ground rolling. To move forward you can Pitch Forward. The forward landing gear is slaved to Yaw and can be used for steering on the ground.
- Once you are out of the hangar and ready to get airborne switch from Ground Idle to Flight Idle using the arrow button. It will quickly ramp up the Main Rotor RPS. Once the main rotor is above 35 RPS you can manually use the Collective (UP and Down Arrows) to gain altitude or Use the Hold Altitude System. Turn HA on by hitting the button (Front Centre Left) and then use the UP and DOWN arrow buttons (or 1 Key for UP and 2 Key for down) to change your requested Altitude.

FLIGHT CONTROLS: Helicopter is controllable from both the PILOT and FLIGHT ENGINEER chairs at exactly the same time. Input in one chair is added to input from the other chair.

W/S - Pitch Forward/Backwards
A/D - Roll
ARROW KEYS Left/Right - Yaw
ARROW KEYS Up/Down - Collective
1 Key - WHEN HOLD ALT or AP ON - Increase Requested Altitude
2 Key - WHEN HOLD ALT or AP ON - Decrease Requested Altitude
3 Key - WHEN HOLD SPEED or AP ON - Increase Requested Speed
4 Key - WHEN HOLD SPEED or AP ON - Decrease Requested Speed

AUTOPILOT:
SINGLE POINT:
Using the WP Entry Keyboard and Keypad - Enter the GPS X/Y and the Desired Altitude you wish to have at your Destination. Hit the Submit button to save it to one of the 9 Waypoint Slots. Once the system determines a WP has been submitted for the Active Slot Number you can Engage the AP and the Helicopter will do the rest. The system is designed to transit at 50 m/s and then come to a stop at your destination. During the trip the helicopter will progressively alter it's altitude so that you arrive at the Desired Altitude. Once the system determines it is within 5 metres of the destination it will automatically turn off AP and hover at the location.

FLIGHT PLAN:
With Flight Plan the helicopter will automatically fly from WP to WP in sequence until it reaches a WP set as "Last Leg". Once the chopper reaches the WP on the Last Leg it will come to a stop and shut off AP. Please see "Change Notes' for more details. (Video and guide planned).
61 Comments
FireFrost 5 Oct, 2020 @ 11:31am 
theres an updated version , still a bit slow on take off and speed wise but gryphon mkIII
Microsoft Excel 5 Oct, 2020 @ 9:44am 
also includes very outdated stuff ...
line 20 Apr, 2020 @ 6:20pm 
thats not a face that its cordnets
line 20 Apr, 2020 @ 6:19pm 
most likey cause starter islend is probs (0,0)
line 20 Apr, 2020 @ 6:19pm 
the auto poilot is good in many things but when it sees the starter island it gives the middle finger
ElfBossHogg  [author] 1 Oct, 2019 @ 5:40am 
Thanks, Klaus. :) On some builds I may go too far with their complications and I have been trying to dial it down a bit by automating some of the features (particularly autostart and autogearing). However I still like leaving it open to be configurable by adjusting properties of microcontrollers, etc.. Really love that option of microcontrollers.

In regards to the jetboat, based on the update to jet RPS I think it may beyond fixing... but I'm still going to take a look. It's hard, and somewhat disheartening, to move forward on new builds when you have to fix old ones that just stop working based on updates. The same sort of thing happened to my SCARAB sub after the Electric updates. I think I may need to start from scratch and consider what other options may be available to get the desired results I want.
Klaus Klavier 30 Sep, 2019 @ 6:16pm 
@elfbosshog Thanks so much, really love your seabosssystems sets. ive got to say the balance of how complicated they are with how user friendly you make them is outstanding, just wanted to say the jet boat might need some love too, some update in may broke everything in the game prior to that update
ElfBossHogg  [author] 30 Sep, 2019 @ 1:53pm 
Hi Klaus, I managed to find the issue and fixed in it a new version I just uploaded. In the past it was necessary to up the RPS of the main rotor chopper due to game changes. Originally you could have flow at 50 RPS but with a game update I had to increase it to 75. At that RPS the gyro became very tempermental. Not sure what changed in the game but after some tweaking with the jet controller I can now get lift and flight at 45 RPS. With the major reduction in required RPS any changes in direction will not "overtorque" the main rotors which would have lead to tumbling from the sky in the past.
ElfBossHogg  [author] 29 Sep, 2019 @ 7:43pm 
Hi Klaus, not sure. It was working fine about a month ago and I just noticed in Flight Plan mode that on transitioning to another waypoint (while using Maintain Speed) it's flipping. The gyro is almost too "hyper sensitive" now as it tries to deal with large course corrections at high speed. If I set it to fly Single Point or Flight Plan without Maintain Speed on the WP it works fine. The Gyro has always been funny at high torque or high speeds. I'll try to take a look at it in the week. Just swamped with work.
Klaus Klavier 29 Sep, 2019 @ 7:50am 
autopilot spazzes out and flips the chopper around what causes this, it eventually works but it sends the heli crashing a lot