Thea 2: The Shattering

Thea 2: The Shattering

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Guide for Elemental Items from Tier 2 materials
By Dart
How different Essence types affect the resulting item?
Can I craft some cool items without leaving starting island? (Spoilers - yes, you can!)

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Intro
I hope that you know how Craftring works in Thea 2.
In general - materials with higher essence amount will yield better quality items.
Items have three grades:
To craft Elemental or Legendary items you usually need higher Tier materials that cannot be found on the starting island.

But that is not always the case.

If you spend advancement points on particular items - you will get bonus to the essence during crafting.
That bonus might be big enough to pass the "Elemental" threshold for the item.
Elemental weapons may add powerful damage modifiers or abilities to the items.






At the beginning I'll explain how different essences affect Elemental items and then show some cool Scrolls / Relics you can craft with just Tier 2 resources.
Essence modifiers
Different essences will modify damage of Elemental Weapons differently.
If you have 2 different essences - their damage effects will combine.
Here are the rules:
Metal Essence


adds True Damage

Leather Essence


adds Additive Damage - just a plain additional damage

Wood Essence


adds Poison Damage

Stone Essence


adds Shield Leech

Bone Essence


adds Life Leech

Gem Essence


adds Area Of Effect (better Splash)

Essence colors matching
By this time you recognized the pattern I believe. Icon of the essence is a hint for damage modifier you will get.
But color is important as well.
If all used essences have the same color - an item will be usable in challenges of that color, even if usually it doesn't.
For example if you only use Metal and Leather as your main Essence - Elemental item will be usable in Red challenges.
Here is a relic example to illustrate this rule:


This creates quite interesting combinations.
Hammer to use in Yellow challenges? Make it from Stone.
Sword for Purple challenges? Make it from Gems / Bones.
Scrolls
Scrolls and Codexes provide unique spells. Rules about damage types and essence color do not apply to them.
Here are some examples.

Elemental Scroll with Illusive Bite
If your prime essence for a scroll is Wood or Leather and you have 20% bonus essence from Scrolls research - you can craft those with any Tier 2 Leather / Wood.


Illusive Bite is a great skill that can be used in Physical and Mental combat and it scales with Wisdom.
Scroll is one-handed so you can give decend Shield to your Zerca and he will start biting your enemies in combat.

Second Skin is a nice buff applicable to all challenge types.


Elemental Scroll with Ghostly Axe and Weakness
This one is quite unique as it needs either Gem or Bone as primary essence and it might be hard to setup for Scrolls.
Bonus essence is cruical here. And also gem / bone slots might not be unlocked straight away.

Ghosly Axe is amazing skill for Hunters and Gatherers. It makes them useful in Magic combat.
Weakness is a must have skill if you dealing with hard hitting lone monsters.
Codexes
All Elemental Codexes that can be created with Tier 2 materials has skills based on Mysticism.

With Wood or Leather as main Essence you will get Fireball and Random Blasts 3

Random Blasts 3 is amazing skill as it works in all challenge types.
Fireball has higher damage but different attack pattern and can be used onlly in Physical challenge.

With Gems or Bones as main Essence you will get Fiery Gaze and Drain Vigor
This is quite useless in Physical challenges.
Artifacts
There are no active skills for Elemental Artifacts that you can make from Tier 2 resources.

Gem or Bone based Elemental Artifact
With Gem as a primary essence you get
  • Increased Yellow and Purple Shielding
  • Increased Destiny
  • Increased Splash
You will have to use Mythical Leather or Ruby, otherwise you won't get enough essence even with 20% bonus.

With Shadow Bone as a primary essence you get Life Leech instead of Increased Splash. Other bones won't give you enough essence.


Leather or Wood based Elemental Artifact
With Leather as a primary essence you get
  • Increased Red and Yellow Shielding
  • Increased Wisdom
  • Ability to use this artifact in Physical challenges (scales with Perception)

You can use Dark Wood as primary material to get poison damage, but then artifact won't be usable in Red challenges.
Relics
Generally Relics gives you AOE attacks in Yellow and Purple challenges.
Elemental versions usually give you quite weak additional spells.

Here is a new guide that explains all the Relic skills
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2704506718

Here I will describe a few just to give you an idea how it works.

Silver Relic
You can make this with Steel, but it will have higher weight and delay.
This one is quite unique - to get Distract as second skill you need Leather or Wood as primary essence.
The only way to craft it with Tier 2 resources is to use Mythical Leather as Secondary Material and then use 20 metal or 18 stone as Primary Material. It is important to keep total amount of Leather essence higher than Metal (or Stone).
If you use Gold instead of Silver (or Steel) - your primary essence will be metal.
If you use Fur or Scaled Leather - you won't get enough essence.
So this is quite unique combination for Tier 2 materials.

Distract is amazing skill to slow specific enemies. It is better than Mass Lullaby as you can choose any targets.








Because both Essences used are Red - the relic will work in Red challenges as well:
It adds some flat damage which is nice if your character lacking one of those 3 skills.
True Damage hits armored targets for x1.5 damage.

Gem-based Relic
Quite strange relic.
It gives you "Dinner For Two" skill. Only applicable to Red challenges. At the same time - relic won't give you a combat skill for Red challenge, so you'll have to rely on innate skills.

Stone or Metal based Relic
Gives you Brotherhood of Blood.
Looks like Inspire, but scales with Destiny instead of having fixed values.
Armour
All elemental armours provide Shielding for all 3 challenge types. Shielding bonus is approximatly 2 times lower than you would get from normal item, but normal armour only protects in Red challenges.

There are also various HP buffs you will get from different materials, but here I'll just focus on wild materials that will give you maximum shielding bonus for each armor type.
Crafting them will have a significant risk of getting trash item.

Robes
Medium Armour
Heavy Armour
20 Comments
Amorph Lex 5 Nov, 2023 @ 11:38pm 
This guide doesn't say anything about weapon types. Like, axes, hammers and clubs use intelligence, and spears and bows use wisdom etc
Truck 28 Dec, 2021 @ 12:34pm 
Thank you for putting this together! I hadn't noticed the relationship between essence colour and weapon traits. Gonna try this in my next run, maybe stop getting rolled in purple challenges.
Lampros 11 Aug, 2019 @ 4:23am 
Morphed Wand can no longer seem to be used in red challenges; has this been changed recently? I only started playing this week.
Lampros 10 Aug, 2019 @ 11:53am 
The Essence matching discussion was absolutely illuminating. Thanks so much!
VoiD 4 Aug, 2019 @ 1:13am 
Thanks
Dart  [author] 4 Aug, 2019 @ 1:07am 
Yes, exactly
VoiD 3 Aug, 2019 @ 11:22pm 
Ahhh I see, that's what had me confused, thanks.
As for a conceptual red challenge I'd need high str/per and natural class/racial skills for that color right?
Dart  [author] 3 Aug, 2019 @ 9:31pm 
@Void - yes, physical combat is a red challenge. There are also conceptual challenges (red, yellow, purple) where you cannot use any items. Those challenges has their icon card empty rather then filled with color.
VoiD 3 Aug, 2019 @ 10:19am 
When it says it works in all red challenges, does it always include combat as well?
hottt3 3 Aug, 2019 @ 2:05am 
Thank you very much for your guide.