Kenshi
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TIHYD_Out on a Limb
   
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4.502 MB
14 Apr, 2019 @ 12:01pm
5 Jun, 2019 @ 4:25am
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TIHYD_Out on a Limb

Description
Changes all Skeletons to have robotic limbs.

AKA Major Skeleton Overhaul Mod:

- Lots of new Limb Types
- Unique Limb Sets
- Custom Textures for Limb Sets ("Damaged" looks damaged)
- Intriguing new Game Starts
- New Equipment: Skeleton Headgear
- New Equipment: Skeleton Skill Reallocation Cards
- New Factions and NPCs
- (A chance for) Robotic Limbs for many other NPCs, too

UPDATE 0.70
----------------------

[Farnsworth Voice]

Good news everyone... another huge update!

[/farnsworth]

- Added all the new headgear from my updated and now finished co-mod "You can keep your Hat on". With its reiterating changes, that mod is incompatible by the way, and should not be installed when playing with Out on a Limb.
- All the new headgear has been distributed to the various Skeleton NPCs.
- Some more factions with chance to spawn with Robotic Limbs.
- And, last but not least, fully fleshed out the Limbs of Steel Faction: Faction leader, HQ, unique AI of roaming squads, a lot of different Worldstates, campaigns and HQ takeovers, unique captive who you can recruit.

UPDATE 0.60 was:

- Added all the headgear from my co-mod "You can keep your Hat on".
- New Equipment! Skill Reallocation Cards that can be inserted into your Skeleton's "Belt" Slot. They favor some skills but come with penalties to others. Can be bought in the Black Desert City.
- New Limb type: Thrall Limbs. The Thralls of Venge are fast hordes by design, but my distribution of standard or damaged limbs prevented them from being so. Now they have their own limbs.
- Fixed some small bugs here and there.

UPDATE 0.55 was:

To give your Skellies more protection against Duststorms, I added some Skeleton-only headgear:

- Tagelmust
- Ashland Hat w/ Stormgoogles
- Old Empire Dustmask

These are custom meshes without any clipping issues.

and also:

- Sandogasa (vanilla)
- Basket Hat (vanilla)

... also see the elaborate list in the discussions section!

UPDATE 0.50 was:

- I made a huge spreadsheet and now have extensive data on every value of every robotic limb there is. Found several small bugs and inconsistencies, as well some over- and underpowered items... be it in the vanilla game files or in my mod. Long story short, I did a complete rebalance of almost all values. Expect much more reasonable and streamlined stats than before. I consider the mod finished in that regard.
- New textures for most of the Limb Types - so "Damaged" now has a rusty look, "Enhanced" Legs no longer look the same as "KLR", and so on!
- More NPCs with chance for having robotic limbs: Dust Bandits, Red Sabres, Hounds, and others.
- New Legion enemy and Limb Type: Legion Assassin
- New Game Start: Click. Start as a Legion Scout that suddenly has become sentient. In the middle of the Ashlands. RUN!
- Some minor bugfixing.

Security Advice
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This mod only works with Kenshi V1.22 and greater.

This mod is in BETA. It is unfinished and still somewhat likely to be unbalanced, even maybe somewhat buggy in parts.

Why TIHYD?
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This is a reference to my now second favourite game-of-all-times, Project Zomboid, whose savegame loading screen motto is "This is how you died". Try it out, it's great! I love rogue-like gameplay and plan to publish a series of mods which make Kenshi even more diverse, immersive, harder... and deadly! This prefix is intended to group them all together.

Given that I gave myself quite the complex task with my first mod, it's probably going to take a while until I publish the next of the series, though.

About this Mod
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This mod will change the gameplay drastically. Obviously. Like making Robotic Limbs a MUCH more common thing to see. Like nerfing Skeletons because most Robotic Limbs have less HP and weaker stats, in the beginning. But "Good News Everyone": Robotic Limbs cannot be chopped off!

This mod will have some hefty balance issues. Again, obviously. Like taking out a downed Skeleton by removing his limbs or farming skeletons to sell their expensive limbs.

This mod won't be compatible with A LOT of other mods. Again, obviously. Due to the way the FCS handles the Limb Exchange - it's per Character only - I had to make A LOT of changes to characters, factions and squads. As an example, most skeleton NPCs added by other mods won't have robotic limbs. I'll be thinking about compabitility patches for the more popular mods out there once I'm finished with this mod.

What's been done so far
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All Skeleton "Character" Type entries in the FCS are changed to have robotic limps. That should cover a large part of all NPCs. However, there are more dynamically generated NPCs that can be Skeletons, among other races. Mostly Tech Hunters, Anti-Slavers and the like. I made skeleton-only copies of these NPCs, added them to the corresponding squads and rebalanced said squads. That work is about 90% finished, with some work to do on the UC.

Long story short, most Skeleton NPCs in the (otherwise un-modded!) game should now have robotic limbs and I now need to find the ones which I forgot.

Testing needed
----------------------

Please feel free to test and enjoy and please tell me what's missing, buggy and/or unbalancing. First things first, please find all entries where I wrote "Limps" or "Legs" instead of "Limbs"...

And please bear with me, I'm going through an episode of depression in RL and will not be the fastest to answer on comments. This will in particular be the case should this mod become popular. Also english is not my first language.

As to Questions about compatibility or conflicts with other mods, please see above. I won't answer those questions until I'm finished with this mod. So that I can focus on the tasks at hand.

I added a Anti-Slavery CHEAT Start for testing purposes. Just run around the whole map and search for skeletons who haven't had their limbs replaced yet. SPOILER ALERT! If you don't know yet what anti-slavery factions are, don't try it, unless you want to spoil the game for you.

Credits go to Steam User Abear, who showed me how to change Robotic Limbs on NPCs. Thank you!

There are elaborate lists of what's already been done and of future plans in the discussions section.
Popular Discussions View All (4)
1
13 Jun, 2019 @ 4:11am
Bugs and Workarounds.
MECR
0
14 Apr, 2019 @ 12:20pm
Future Plans.
MECR
0
14 Apr, 2019 @ 12:16pm
What's been done so far.
MECR
89 Comments
Reclaimer 117 4 Jul @ 2:34pm 
So is this a dead mod now? Whats the issue with the limb part of this mod?
No_4mat 2 Dec, 2024 @ 12:16pm 
would be cool, if skeleton limbs-off mechanic would be a separate mod
Scullex 22 Oct, 2024 @ 11:52am 
if anyone else sees this it woooould be cool if someone could maintain the limb part of this mod
SR 5 Apr, 2024 @ 10:01pm 
Any News or updates on this mod? Are we ever going to get that limbs only light mod?
GO!Ragnaros 10 Aug, 2023 @ 5:54am 
This mod dosen't compatible with other race mod and will cover them
OfficialDelcos 24 May, 2023 @ 1:48am 
Found the blueprints in the Scraphouse, but none of the workbenches allow me to craft Type 2 or Type 3, only Type 1 is in the Heavy Armor Workbench.
OfficialDelcos 18 May, 2023 @ 7:19pm 
Do the blueprints for Old Empire Dustmask Type II and Type III actually appear in shops? I've been camping the Black Scratch Library for over 30 ingame days already, and have yet to see it, even with mods that massively increase the stock they have. I've gotten every single other blueprint for the items in this mod, just not those 2.
toetruckthetrain 17 Dec, 2022 @ 2:01pm 
is there a compatibility patch for maimed world?
Teka 30 Jul, 2022 @ 1:29pm 
is there a way to wipe out the limbs of steel so they stop sending revenge raids?
Ezolder 13 Feb, 2022 @ 10:51am 
Gives all skeletons robotic limbs and removes them from character creation XDDDDD