Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Water Missile MK4B
   
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1.299 MB
6 Apr, 2019 @ 2:15am
17 May, 2019 @ 11:56pm
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Water Missile MK4B

Description
A project I've been working on for a few days now. And as far as I can tell, it's Stormworks' first use of the water jets as a propulsion system for a weapon

EDIT
I was wrong, the first use of this method of delivering pain at a distance was first uploaded by Ghost and Woodspeople
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1636567829
When I first put this together I had no idea it was already a thing, But I am the first to make it reloadable and a fully mechanized reload at that. The link above is a single use air launch version.
/EDIT

It's meant to be spawned at one of the docks and not move, for easier shooting of ships. The range isn't great, but it does pack quite a punch.

If you intend to spawn this in with the mission editor, don't make it static. It'll break the aiming of the turret (somehow). It's best if you cut off the long legs and let it sit on the ground with gravity.

This demo was made just to show off the mechanism, if you want to modify it for use of ships, planes, trains, ect, the logic can be rearranged in whatever best suits the intended location. make sure the sensors are unblocked and unaltered or the reloading won't work. The magazine can be shortened or lengthened as many times as needed. To shorten it, simply delete the extra missiles and magazine parts. To lengthen, copy and paste however many extra missiles and magazine parts as needed then wire one of the 'AND' gate input nodes to the gantry connector, the already in place magazine parts should be used as a guide on how to do this.

The logic can be compacted into a single microcontroller, future versions will do this, but that's not how I built this tech demo, sorry.

Thankfully, a fine gentleman named thex23raiders has already done all the hard work of putting this onto a watercraft, so you can go play battleship with your friends here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1712196899

Another lovely person named Tactical_Legacy put together a battle boat. While not exactly the same system, it's inspired by the doo-hicky I put together https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1727296880

And for the curious ones among you, MK1 was a 'tech demo' just to see if this idea would even work. MK2 was an imporved MK1 that could break the sound barrier (Mach 1.17 at least). MK3 was the first attempt at a real weapon, but suffered from accuracy problems and sometimes wouldn't launch correctly. MK4 actually uses the same launcher as MK3, but slimmed down and with the autoloader stuck to it.
84 Comments
Paying Alimony to Reality  [author] 21 May, 2021 @ 7:27pm 
@Captain Tanner they are launched from a platform that sits above the water and can attack anything above the waterline, I haven't tested it underwater. Or they used to, updates broke it
Fullercloth2201 19 May, 2021 @ 2:40am 
do u mean these are torpedos or missiles that launch from the water and go to air or ground?
shrimpmanloverofDEMOCRACY 12 Apr, 2021 @ 2:17pm 
i think the word your looking for is torpedo
Paying Alimony to Reality  [author] 6 Sep, 2020 @ 7:20am 
@bluelightning Its the water. When I made this, that was the default crane in at Harbor Base.
bluelightning 6 Sep, 2020 @ 6:51am 
why reminds me this so heavily on mario sunshine

PS: What was the crane you used as target ?
Dingdong 7 May, 2020 @ 9:05am 
it is broken
DogboyGaming 3 Apr, 2020 @ 7:15am 
its not broken it just you need to add a battery to each missile then it will work it just doesnt have electric i fixed it with my friend trust me add electric to it and it will work hope this helps
Indian 14 Feb, 2020 @ 4:52pm 
Broken :tcry:
Mat 21 Dec, 2019 @ 7:32am 
r/wooosh