Stormworks: Build and Rescue

Stormworks: Build and Rescue

Water Missile MK4B
84 Comments
Paying Alimony to Reality  [author] 21 May, 2021 @ 7:27pm 
@Captain Tanner they are launched from a platform that sits above the water and can attack anything above the waterline, I haven't tested it underwater. Or they used to, updates broke it
Fullercloth2201 19 May, 2021 @ 2:40am 
do u mean these are torpedos or missiles that launch from the water and go to air or ground?
shrimpmanloverofDEMOCRACY 12 Apr, 2021 @ 2:17pm 
i think the word your looking for is torpedo
Paying Alimony to Reality  [author] 6 Sep, 2020 @ 7:20am 
@bluelightning Its the water. When I made this, that was the default crane in at Harbor Base.
bluelightning 6 Sep, 2020 @ 6:51am 
why reminds me this so heavily on mario sunshine

PS: What was the crane you used as target ?
Dingdong 7 May, 2020 @ 9:05am 
it is broken
DogboyGaming 3 Apr, 2020 @ 7:15am 
its not broken it just you need to add a battery to each missile then it will work it just doesnt have electric i fixed it with my friend trust me add electric to it and it will work hope this helps
Indian 14 Feb, 2020 @ 4:52pm 
Broken :tcry:
Mat 21 Dec, 2019 @ 7:32am 
r/wooosh
Grandpa Major 19 Jul, 2019 @ 1:31pm 
I don't care. I don't know how to get a instrument panel working, i don't know how to use and hook up pipes. I'm a bad player. :(
Grandpa Major 6 Jul, 2019 @ 3:25pm 
Thing sucks, It is in Advanced Mode!
EVERY WORKSHOP ITEM IN STORMWORKS IS NOW ADVANCED!!!
Elinzar 19 May, 2019 @ 11:01am 
i love those Glorious times when you bambozle yourself

i never saw the Charge button in front of me, great job me
Elinzar 19 May, 2019 @ 10:54am 
now that i think about it, idk what is going on, the missiles should be firing anyway because the method you use for firing and the way the signal is recived should not cause problems, but they do not fire for me? anyway gonna try later and see if it keeps happening
Paying Alimony to Reality  [author] 19 May, 2019 @ 1:29am 
@Elinzar I have no idea what you are talking about, the missiles are entirely self contained and only get signals from the large connector on top, thus not being broken from the Radios Update. The missiles don't have batteries on board because they take power from electrical connectors built into the missile and the launcher. A battery wouldn't do much anyway because it would drain in just a couple seconds from the medium electric motor running at full power.
MDHM 19 May, 2019 @ 12:58am 
I don't see where it doesn't work
Elinzar 19 May, 2019 @ 12:55am 
well the thing does not work now because you can not connect logic between different objects in the same creation, they do not work, so i made a microcontroller that takes the output from the internal missile controller as input, then output the a value of 1 to the motor when the Missile controller output is deactivated, also it needs its internal Electricity, so put two small batteries in it
Gundee_Boi 29 Apr, 2019 @ 1:22pm 
@Paying Alimony to Reality Thanks for the inspiration for my ship, you were given credit bellow on my creation on the Workshop for the inspiration on building a new turret system. My original plan was to use your ammunition, but I made my own to be more simplified and less complex because I did not understand the logic that you were using. (It is not nearly as close to as you're missiles though, I did **not copy**)
Paying Alimony to Reality  [author] 22 Apr, 2019 @ 8:22am 
@Tactical_Legacy Sorry, I'm not interested on multiplayer or a collab, this upload was only meant to inspire people.

But to actually help, I made the autoloader logic by first making all the motions manual then slowly making each step activate the next step when it's finished. It can help to make each motion only activate by a boolean input, not a number input. Don't worry about making it fast or efficient, optimisation can always happen later, It's more important that it works.
Gundee_Boi 22 Apr, 2019 @ 7:54am 
@Paying Alimony to Reality please let me know if you are interested in making the new model of your loader! I'm looking through the logic to see how to make your missile fire, and I am having a hard time.
Russian Goose 20 Apr, 2019 @ 11:27pm 
well if the missiles are water missile then it would be a torpedo right???
:steamfacepalm:
Gundee_Boi 19 Apr, 2019 @ 9:16am 
@Paying Alimony to Reality I created the structure and the now reloadable turret, however I still need your help, as I am using your ammunition. I do not understand how to set up these logics, however I do have the reloading system down pat.
Gundee_Boi 18 Apr, 2019 @ 6:05pm 
@Paying Alimony to Reality Could we perhaps build together? I'm rather inexperienced with logic nodes. I'll attempt to make the crane system, spring system, and etc, but to make it fire and magnet together... I'll need your help for that.
Paying Alimony to Reality  [author] 18 Apr, 2019 @ 7:26am 
@Tactical_Legacy Go ahead and make your own version, I don't mind as long as you give credit
Breadbear56 17 Apr, 2019 @ 7:42pm 
no
Gundee_Boi 17 Apr, 2019 @ 2:45pm 
@Paying Alimony to Reality I was wondering if you and I can make something along the lines of this build but for the ammunition rack vertical, instead of horizontal, making it more compact on a ship and less wide, and can fit to the hull up for a better fit. Mind if we work on it together? Credit for your building will be given.
Rogue45 16 Apr, 2019 @ 5:51pm 
This is amazing
Rogue45 16 Apr, 2019 @ 5:50pm 
I was thinking about how to make a gun, but this is way out from what I was thinking would work.
Paradinse 16 Apr, 2019 @ 12:35pm 
I ain't getting this
♥♥♥ filled piece of frog 16 Apr, 2019 @ 11:25am 
wow
mato222 16 Apr, 2019 @ 6:35am 
niece
Paying Alimony to Reality  [author] 14 Apr, 2019 @ 1:19pm 
@structedbyzayed It's fine with me as long as you give credit to me for the missiles
Structed 14 Apr, 2019 @ 3:20am 
hello, I would like to put this on a ship i am making, is that ok?
Paying Alimony to Reality  [author] 13 Apr, 2019 @ 11:37pm 
@thex23raiders join this chat so that we can talk easier https://s.team/chat/JcWGtVOb
MDHM 13 Apr, 2019 @ 11:04pm 
@Paying Alimony to Reality, hey, I managed to mount your creation on a barge I found on the workshop. Maybe the two of you could figure out which one of you would upload it. (i'm not familiar to how uploading stuff works, sorry if that was nonsense to you).
the barge i found: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1709968763
Here's a demo of it running if you're interested:
https://www.youtube.com/watch?v=FbyXe8Xvddc
Reddead 1345 13 Apr, 2019 @ 8:35pm 
Hey can you friend me i would love to make this logic into a micro contoller for you i appreciate all the work youve put in
Paradinse 13 Apr, 2019 @ 2:58pm 
why do we need this?
Anderson4883 13 Apr, 2019 @ 12:59pm 
good for sinking my unuploaded speedboat :cozycastondeath: :cozyspaceengineersc:
Anderson4883 13 Apr, 2019 @ 12:57pm 
This is the best creation in stormworks
graevsky 13 Apr, 2019 @ 12:38pm 
гы
PokemonSoldier 13 Apr, 2019 @ 11:26am 
Holy crap! The thing is insane! Never have I seen something in Stormworks actually kick so much.
Entropy 13 Apr, 2019 @ 9:25am 
Fantastic!!!!
NCIA-93 13 Apr, 2019 @ 7:01am 
sorry but it doesnt work for me. at first i saw you used it in the harbour base so i spawned there. but it was under water. after adding blocks for longer legs, the first one fired fine, but after enabling the automatic firing the missile glides down the rails before making speed and falls in the water.
M2 Bradley IFV 13 Apr, 2019 @ 5:10am 
now you must build a tank using this system. This is a great idea and i will use it alot to troll my friends. Thanks.
G2721 13 Apr, 2019 @ 1:51am 
Amazing! Now explosives would be great to do more damage and make it look cooler.
hemi 13 Apr, 2019 @ 12:09am 
I honestly love this thing, its 90% accurate where I shoot and it does alot of damage to boats/aircrafts. Thank you for making this :)
Psycho Ruby 12 Apr, 2019 @ 8:19pm 
10/10, very cool, works well, recommended
Offrooding Trukk 12 Apr, 2019 @ 5:43pm 
good for shooting down planes :steamhappy:
Amarican 12 Apr, 2019 @ 3:30pm 
Could You turn this into a torpedo? Im making a Gato class sub and I need a decent torpedo?
Cromoly 12 Apr, 2019 @ 1:59pm 
So... it's a katysha...