Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Items (44)
8 Ages Of Pace
Created by Olleus
As you might have noticed, this mod has not been updated to deal with either expansion packs. I have had no interest in Civilization 6 for a while, and do not imagine I will be getting back into it. Therefore, I will not be updating this or other mods for ...
Automated Builders + Archaeologists (2018) [DEPRECATED]
Created by Kyl
This is an old version of the mod that is no longer being supported on this page. It may work with an old version of the game, but it will only remain here so that current subscribers don't have their local files removed by Steam. I am planning on creating...
Better Civilization Icons
Created by janboruta
This mod replaces a number of civilization and city-state icons with more historically accurate or more aesthetically pleasing variations. No more bulls for Spain, way more bulls for Sumer! Changed civilization icons: - Arabia - Australia (DLC) - Babylon (...
Better Coastal Cities and Water Tiles
Created by p0kiehl
Fully compatible with Gathering Storm and the latest patch Better Coastal Cities and Water Tiles In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to gro...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Yet (not) Another Maps Pack
Created by Gedemon
WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous". You will get random crashes and crashes on water level change in late game on Giant & Ludicrous si...
Custom Distance for Starting Positions
Created by Jerzat
This simple mod allows setting custom minimum starting distances between players, between players and city-states, and between city-states. You can customize distances from the new game setup menu, right below map type and features. Default values are uned...
Embarking settlers at start
Created by Junky
Lonely on a small island? - Better land is in sight, but there is a coast between you? - You want to settle a second place, but you can't? Then this mod is for you! ================================== Settlers can now be embarked to coast fields from the be...
Buffs to Weak Luxury Resources
Created by p0kiehl
Provides buffs to the weak (single yield) luxury resources: coffee, dyes, incense, jade, marble, mercury, pearls, silk, tea, and tobacco. For each resource, I kept the default yields and added +1 of another yield. Coffee: Default +1 culture, added +1 food ...
Buyable Defenses
Created by PoundedChicken
Allows walls, castles etc to be purchased with gold like in Civ V....
Caps Lock
Created by beezany
Caps Lock 0.9.5 Starting plot improvements Caps Lock improves the rules for selecting starting locations. The game rates each potential starting plot for factors like distance from other civilizations, nearby luxury resources, and access to fresh water. Th...
City Gold Mine (Updated For DLC)
Created by SithHappens
This mod will allow you to add 150 gold per turn from each of your city's. Able to be bought from the beginning of civilization you will be able to boost your City's income within 1 turn. So comment if you would like to see me add anything to this. Please ...
City Roads
Created by AOM
Improvements by builders create roads allowing movement within cities to be as swift as movement between cities that are connected by roads. The road type updates with the era. Compatible with Rise and Fall (not required though) Updated to work with Gather...
Constant Settler Cost
Created by fodazd
Settlers cost a flat 100 Production. Intended to be used together with Number of Cities Maintenance....
Earlier Lumber Mills
Created by p0kiehl
Lumber Mills unlock at The Wheel technology. Also applies to Lumber Mills on Jungle tiles (if Gathering Storm is active)....
CIVITAS Resources
Created by p0kiehl
Adds new resources to the game. Also, this mod will be continually updated with more resources! FULLY COMPATIBLE WITH GATHERING STORM, CORPORATIONS & MONOPOLIES MODE, AND ALL RESOURCE MODS! Camp Penguins (Luxury): +1 Science Mine Opal (Luxury): +3 Gold Pla...
Easier Wonder Placement
Created by p0kiehl
Description This mod relaxes the rules for World Wonder placement, making it easier to find a suitable location. Details Removes all "adjacent district" requirements; so for example, the Great Library does not need to be next to a Campus and the Colossus d...
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Enhanced Unique Improvements
Created by p0kiehl
NOTE: This mod is the updated version of the old Enhanced Unique Improvements. Due to limitations with the mod tools, I can no longer update that mod (it is too old). Please unsubscribe from that one and subscribe to this one instead. Alcazar Add +0.5 hous...
Farther Trade Routes
Created by leatherneck6017
Increased range of land routes from 15 to 40; sea routes from 30 to 75....
Good Goody Huts
Created by ST4RL1FT3R
Goody Huts are improved, and here's how: -- Twice as many, and can cluster -- Better rewards appear more often than before -- Scouts no longer appear too often -- All huts yield +20 gold, in addition to the reward -- Twice the experience awarded when claim...
Improved Neighborhoods
Created by fodazd
Neighborhoods get bonus yields based on buildings in the city. The following buildings increase the yield of Neighborhoods in the same city, in addition to their normal effects: -> Research Lab (Campus): +1 Science per Neighborhood -> Worship Building (Hol...
Less Unit XP Required
Created by mart164
Units require less combat experience for promotions. Units start with a base of 3 xp needed x a multiplier of 5, giving 15xp for gaining the first promotion. This mod changes that multiplier from 5 to 3, giving 9xp for the first promotion. Every future pro...
More Housing
Created by p0kiehl
More HousingModifies some wonders and improvements to add more housing. Improvements Farms: +1 Housing Plantations: +1 Housing Lumber Mills: +0.5 Housing Coastal Resorts: +0.5 Housing Ski Resorts: +0.5 Housing Buildings All buildings in the following distr...
More Amenities from Entertainment
Created by p0kiehl
Increases amenities provided by entertainment districts, buildings, and wonders. +1 Amenity to the following: Districts Entertainment Complex and Street Carnival Water Park and Copacabana Buildings All buildings in the Entertainment Complex and Street Carn...
Leugi's Fruit and Plant Religion Symbols
Created by Leugi
This mod adds several Fruit and Plant religion symbols for custom fun. The symbols included are: Apple, Banana, Citrus, Coffee, Durian, Eggplant, Figs, Grapes, Lotus, Maize, Peach, Pineapple, Pomegranate, Wheat, Yams, Coca, Koru, Maple, Mistletoe, Olive, O...
p0kiehl's Improved Civilizations [OBSOLETE]
Created by p0kiehl
Summary This is a compilation of all of my Improved Civilizations. The design philosophy I had was to balance the game by making every civilization top-tier in its own way. I also wanted to make civs more fun to play overall. I will be updating this regula...
Production Queue
Created by Lozenge
Adds production queues to cities. It currently does not work in hotseat games. _______________________________________________ Controls Controls when clicking an item in the "Choose Production" panel: Left-Click: Add the item to the bottom of the queue. Co...
Mitchs Quickstart Mod (MiQS)
Created by Mitch
Start with more settlers, builders and scouts. You can choose the number at the beginning of your game in the configuration screen. You can choose up to 5 settlers, 2 builders and 2 scouts. The purpose of this mod ist to speed up the game in the early phas...
Resourceful 2
Created by Amatheria
This is Resourceful 2, continuation of the original Resourceful mod. Adds 51 new resources (You can see them in the images). All Luxury resources can be harvested. This mod is fully compatible with the New Froniers Pass (NFP) DLC. Pantheons: - Aloe, Berrie...
Resources At A Glance
Created by FinalFreak16
Resources at a Glance Choose which resource types you want visible in the top bar. Hover over the top bar to get a preview of all of your civ's resources. Click on the tray bracket for each resource type to lock or unlock it from the bar at your preference...
Reveal Entire Map
Reveals the whole map when the capital is founded....
【UPDATED】Yellow Crane Tower(w/ Building Animation!)
Created by WindFly
This mod contains a new wonder named Yellow Crane Tower. Now Compatible with 2020 NFP Expansion. New effect and a brand new building animation ! ↓ https://imgur.com/ww7e3mj https://imgur.com/aCzB4ly Yellow Crane Tower: NecessaryFeature: Must be built on Hi...
Vibrant Waters (Prettier Water Textures)
Created by p0kiehl
Description Fully compatible with Gathering Storm! Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you! Vibrant Waters improves fresh water in Civ 6 into more ...
Tundra Farms
Created by gametempest
Allows Farms to be built on Tundra. Allows farms to be built on Tundra Hills after the Civic 'Civil Engineering'....
Truly Abundant Resources
Created by p0kiehl
UPDATED FOR NEW FRONTIER PASS This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Ab...
Sukritact's Great Blue Hole
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/PzLX8Tl.png About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, te...
Sukritact's Fuji
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/O6OjSgj.png An active volcano, Mount Fuji is the highest mountain in Japan. Standing some 12,000 feet high and often wreathed in clouds, its...
Sukritact's Ngorongoro Crater
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/Aa4s5tL.png The stunning landscape of Ngorongoro Crater—the largest unbroken volcanic caldera in the world—combined with its spectacular con...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Tile Purchase Reduced
Created by mart164
Cost for purchasing new city tiles reduced. The base cost for purchasing the first ring of tiles from the city is reduced from 50 to 35. The base cost for purchasing the second ring of tiles from the city is reduced from 75 to 50. Changing this mod: C:prog...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Qua...
Sukritact's Simple UI Adjustments
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a comp...