Kenshi
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United Heroes Demise (Empire Peasants takeover)
   
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11 Dec, 2018 @ 2:33am
7 Jan, 2019 @ 5:48pm
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United Heroes Demise (Empire Peasants takeover)

Description
MID-LATE GAME QUEST CONTENT)
(Requires certain npcs be alive to work fully so i recommend use with an import of npcs atleast if not a new start)

Have you ever wanted to help the little guys take over a city?

How about wanting to take out those annoying racist "Heroes" of UC?

And take over their hideout for yourself!?

Well now you can :D
This mod adds an Empire Peasant prison and an EP police npc to
Sho Battai, who will give you a small mid-game quest to take care of the heroes.

After completing his tasks regarding rounding up those bullies and finding their hideout you will gain relation with EP and take over a small enemy base for a player outpost.

The EP police npc will then offer another small end game quest line that directs you to take out the right guys and make Sho prosperous again (owned by Empire Peasants)(Vanilla override)

During the quests you will be required to collect certain items that activate the next dialog so read carefully.

You will gain relation mainly with the EP but also some Rebel Swordsmans relation as they share Sho in it's prosperous state.

Also added a small EP bar squad of hivers with a merchant leader to the fort takeover (player owned) that will man the turrets and shop or sell mats.

It is possible to enrage the UC with your actions during the quests creating battles that make the quests very hard but still finishable with the right crew.

Finishing the questline completely will inevitably lead to a UC raid on the player base whether you are friendly or not.

Special Thanks to Abquintess for the mod basic idea as well as finishing detail help.
35 Comments
Witski 30 Mar, 2019 @ 3:08am 
oh thanks very much :)
Howls@TheMoon  [author] 29 Mar, 2019 @ 12:48pm 
I believe I was using my mortal gods mod and all the armors and characters can be found in that.
if you look at that mods page it has a list of all the mods it contains if you're looking just for a certain character or armor set in a more Op version.
Witski 29 Mar, 2019 @ 2:02am 
im trying this mod right now but i also want to know the outfit that you use..i want try it too !
piresaureo 8 Mar, 2019 @ 1:29pm 
hmm undestand. in fact I import the game and aparentely the things are just fine but now I can't change the outpost name :D at least its working
Howls@TheMoon  [author] 6 Mar, 2019 @ 6:26pm 
@piresaureo
I've heard several others get similiar bugs with this and any other player takeover mod, unfortunately there is nothing i can do to fix it. I think its a bug with the base game and most likely the reason the dev didn't include player takeovers in the game. I've heard from others that leaving the zone with all your characters then returning or importing the game can fix it.
piresaureo 6 Mar, 2019 @ 1:36pm 
first of all, congratulations! The mod is awesome! Well, I'm having problems. I already did the missions but during the gameplay, what I built near the area that was of the heroes "is not under my jurisdiction anymore". Basically I can't demolish anything and machines that need energy don't work. when I load the game everything returns to normal, but after a few minutes the bug comes back.
Howls@TheMoon  [author] 14 Jan, 2019 @ 1:34pm 
Well once it is done and released it could be easily altered to other factions. It will still be alot of work though changing dialogs and names and such, I think I'm at like 1800 changes now :○
Ravayen 14 Jan, 2019 @ 1:18pm 
lol didn't think so but hey it was worth an ask just incase the improbable was true thnx for the answer.
Howls@TheMoon  [author] 14 Jan, 2019 @ 1:06pm 
@Ravayen
Nope, it is Narko and the Dark ones.
The Dark Ones have been made a faction that is non real like vagrants, when they takeover each town Narko has full access to take anything without problems, even their soul energy (which every npc has as a death item and is needed to craft narko's special gear / buidings).
Also with each takeover the town is repopulated with dark one mercs, so Narko and the few recruits I've added can amass a huge Dark one Mercenary army.
It's all done except for a bit more dialog to help guide take overs.
Ravayen 14 Jan, 2019 @ 12:48pm 
--Quote---
I am working on an assist a faction to takeover the map mod atm though also.

Don't suppose that mod is for flotsam ninjas is it? i kinda have a soft spot for them :)