Aggressors: Ancient Rome

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Ancient Orient BC1000
   
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Type: Scenarios
File Size
Posted
Updated
9.892 MB
15 Sep, 2018 @ 9:29pm
31 Oct, 2018 @ 6:40pm
10 Change Notes ( view )

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Ancient Orient BC1000

Description
This is an ancient Orient scenario. You can play as one of 12 dominated nations in the Orient world in BC1000.
Currently version is 1.042.

Features

- Historically based scenario
- Description and visual of all nations.
- The objectives for all nations.
- (almost) all original flags and coat of arms.


Factions

- Babylonia
- Assyria
- Urartu
- Upper Egypt
- Lower Egypt
- Israel
- Tyrus
- Greek City States
- Phrygia
- Scythians
- Elam
- Syro Hittite States

Version 1.042
- removed all names of the units (to prevent strage names AI made for cities)

Version 1.041
- bug fix to correctly displayed territory names.

Version 1.04
- Now all nations have the objectives.
- historical names in building a new city.
- Upper Egypt and Lower Egypt will renamed to Egypt after the civil war is over (Thanks Pavel for the script).

Version 1.03
- the Objectives for Babylonia, Assyria and Israel (the remains nations will be later implemented)
- the Bosphorus strait opend.
- the names of spearmen cavery and melee cavery changed to the these chariots for historical flavor.
- erased a few bugs which were introducted by the open beta patch 1.03

Verson 1.02
- All factions enhanced resources mines at the start.
- Corrected the visivility setting of all factions at the start.
- Renamed almoat all units at the start.
- a few bug fix.

Version 1.01
- Changed more suitable names to the orient world for new cities.

Comments, sugestions welcome!
Popular Discussions View All (1)
8
3 Oct, 2018 @ 5:42am
Scenario Developing Diary
Hiro
41 Comments
Sgt. Steiner 23 May, 2021 @ 3:54pm 
Sorry, I'm old and dense these days. All I needed to do was scroll down to the right scenario! Thanks for this.
Sgt. Steiner 21 May, 2021 @ 8:01pm 
Sorry, I am "late to the party." I don't see Israel as a selectable country? I have the AC Mod installed as well. Thanks!
Hiro  [author] 8 Mar, 2019 @ 10:05pm 
Sorry to late replay.
Unfortunately I don't have enough time to develop mod/scenarios right now. so I can't assure it, but I'm considering it.
Mikado 13 Feb, 2019 @ 8:31am 
There is such a huge lack (I would suggest even a major oversight) of Bronze Age Grand Strategy games. This is the kind of thing that I look forward to watch you develop Hiro.

I will wait to see a larger map. There is a ton of potential for taking players into this time period, this is the Age of Legends after all and there are many monumental stories that come out of this time period that have left quite a mark on human history through out time.

So I can only encourage you to keep at it Hiro. Nice one.
Hiro  [author] 17 Dec, 2018 @ 4:18pm 
Thank you. This is my first attempt to make a scenario, so I don't want it to be 'too ambitions' so I make map rather small.
In the next scenario, which will soon be published, is going to be larger map!
Thandius 17 Dec, 2018 @ 5:29am 
I played it as Greek city states on medium.

While the map is a bit small for my personal taste, this scenario is made so well I can't really criticize it for that.

Beautiful work.
Pavel-Ku  [developer] 12 Nov, 2018 @ 1:32am 
Yes sure, but I really like the setup. Also the objectives are very nice.
Hiro  [author] 12 Nov, 2018 @ 1:27am 
Glad to see you enjoyed!
The excellent AI is in your base game. :D.
Pavel-Ku  [developer] 10 Nov, 2018 @ 9:53am 
I played it yesterday on heroic (As Greek city states) and this is a great work! I will probably lose (150 turns in game and except of Greece and islands) I have nothing. I had part of Turkey, but I was simply beaten by Egypt! Damn Egyptians!
Pavel-Ku  [developer] 23 Oct, 2018 @ 11:23pm 
I am sure that it wasnt easy, especially without any help. But you did it and very well. Once you got into it, was it easier or you find it hard even now?