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I didn't add a prosthetic jaw because the denture already provides 80% efficiency which is exactly what the prosthetic jaw should have if properly balanced around the vanilla numbers. Check your medical area is clean, well lit, has a good bed, your doctor has good manipulation and they aren't high on drugs. If all of that is fine you might be lucking out and hitting the 2% chance to fail operations.
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
Yes, I made the decision to have them craftable at the bionics bench.
That simply means it doesn't add random modifiers to bionics like movement speed or blood filtration. It sticks to the vanilla formula where they don't provide any special enhancements beyond efficiency unless they're a specialised bionic.
No, as per the description it adds a bunch of bionics for body parts that don't exist in vanilla.
That's completely fair and its why I have two different versions of the mod.
That's not a bug its more down to how the game selects melee attacks. Each type of melee attack has a chance of being used when a pawn attacks. I can't remember the exact criteria but I believe it was based on cooldown time and maybe damage. In short if you want to force a specific attack its best to limit the amount of melee attacks they can do. In this case it would have been better to not equip the pawn with a Power Arm. As having both means the game will spread out the selection between the two.
That would only be a temporary fix and it would likely break again the moment I do another update. I've already set up a github for my mods and although its somewhat more annoying I think that's probably the best method for anyone having issues as it ensures they get an up to date version. Anyone having repeat issues should probably just run the mods from local copies for the time being to avoid further problems.
That's due to a steam issue which has been ongoing for a while now causing it to download old mod files for some people. Sometimes it fixes itself after a while. However if it doesn't and you can't manage to get it to download properly by resubscribing or verifying the game integrity you can download a copy of my mods from the GitHub linked in the description.
I mean that's a vanilla feature. It adds recipes for all the added bionics except archotech since those are not craftable in vanilla.
Because it is, steam is obviously downloading an old version for you. If you can't get it to update itself properly you can grab a copy from the github linked in the description.
damn competely read over that! exited to try this out!
As per the description Advanced Bionics Expansion already includes Vanilla Bionics Expansion. You can also switch seamlessly from VBE to ABE since ABE directly uses VBE's files then builds upon them with new stuff.
Based on the description of the Neurocalculator I think it'd be a bit of a stretch to include it so I don't think it fits. As for Piloting ability I'm pretty sure Odyssey added an implant for it.
I physically cannot upload a wrong version because the version I upload is the local version I play the game with. I don't do the github thing like a bunch of other modders. I also checked the workshop download just now and the files are in fact fine. I'm sorry to say its a steam issue on your end.
Manually deleting your mod files and verifying the game files should hopefully force steam to download them properly. Beyond that I can't offer any help. This issue isn't just from my mods on discord someone mentioned people were getting copies of mods they weren't even subscribed to anymore.
All of my other 1.6 mods downloaded and display properly within rimworld as 1.6
Your two mods are the only ones not displaying as 1.6, I know you stated that it has in fact been updated to 1.6, however something is wrong on your end. its not steam, you have uploaded an old version. No one else is having this trouble.
The actual mod is 1.6 but your copy is no doubt what you see in game. Steam has been screwing up downloads since yesterday for whatever reason causing it to download outdated mod files. You can try manually deleting the mod folder and verifying your game files that should hopefully force it to redownload them and fix the issue.
The vanilla version is very vanilla friendly only adding the missing bionics. The advanced version is a complete overhaul, adding a lot of new bionics, adding a new tier at 150% efficiency and changing archotech from 150% efficiency to 200%. Not everyone wants a heavy bionics expansion with lots of powerful and possibly wacky things so there's two different versions.
That's probably unlikely to happen especially anytime soon. I don't use the mod so I have no idea how it works and I have no idea how to patch things for compatibility. Realistically it would be easier for the dev to create a patch if they're willing to do so.
Because in Rimworld noses don't do anything besides affecting beauty and there's already two available options the Artificial Nose included in this mod and the Aesthetic Nose included in Royalty.
Personally I think it's a great idea for you to add an option in your mods settings... But I guess I'm biased in that opinion lol
Either way dude you've really made my day