Battlezone: Combat Commander

Battlezone: Combat Commander

27 ratings
GreenHeart Assets Mod
   
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File Size
Posted
Updated
430.612 MB
15 Apr, 2018 @ 1:03pm
28 Apr, 2020 @ 7:33pm
51 Change Notes ( view )

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GreenHeart Assets Mod

Description
This mod includes GreenHeart's 1.3 assets
that have been updated for BZCC.

Credits:
-GreenHeart
-Commando/Suicidal Sniper
-Source models by their respective authors (Rebellion, Jayden, Coxxon, and co.)
-Warfreak
-GeneralBlackDragon
-Nielk1
-DayStar
-Rattler
-Aegeis

You can use these assets and maps in your mod by having the asset pack version as a dependency:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1450522956

Popular Discussions View All (2)
1
17 Apr, 2018 @ 10:58pm
squad is not obeying move commands
flibbertigibbety
0
19 Apr, 2024 @ 4:07am
advise
Lieutenant-ita
25 Comments
_Samuel_ 5 Dec, 2018 @ 5:39pm 
to much lag of game, scav still buged, menu is bagged too
Katherlyn  [author] 13 Jul, 2018 @ 3:02pm 
I did add gun towers to a corner wall segment though
Aegeis 13 Jul, 2018 @ 12:21pm 
USSR2033 mentioned something about adding gun towers to the corner wall segments. Please and thank you!
Katherlyn  [author] 30 Jun, 2018 @ 5:28pm 
Aegeis is currently working on changing out the names of the pathpoints and such for them
USSR2033 30 Jun, 2018 @ 1:43am 
When will be added Greenheart IA maps to this mod ? I really enjoyed them on 1.3 versions :)
Katherlyn  [author] 25 May, 2018 @ 8:34pm 
Yay an update! There are a few bugs I'm currently aware: mainly heavy warrior fins.
Aegeis 23 May, 2018 @ 6:37pm 
I think its the Burns Fighter. The one with the Absorption Shield and Arc Canon that costs 90 scrap. That ship is bad ass and well worth the 90 scrap to build! I had like 5 or 6 of them take on a full ISDF base with Blast Towers, Gun Towers, Walkers, Rocket Tanks, Ass Tanks and Fury's, they stayed alive for a few minutes and destroyed so much crap!
Katherlyn  [author] 23 Apr, 2018 @ 3:15pm 
The scrap pool limitation can be overcome but only if you build your own scavengers, which I may create a special variant for, and would be far more thug resource friendly and allow them to build the same units the commander can.
クロニック 22 Apr, 2018 @ 11:44pm 
The variations in the units and possibilities the thug recycler brings are what I like most about this mod. It effectively enables a co-commander or two, something I've not found in any other mod so far. On another note, I have found that the scrap pool resources are seperate for each commander on the same team in MPI, which complicates things, but I'm venturing a guess that a limitation in the game prevents scrap pool sharing?
クロニック 22 Apr, 2018 @ 11:35pm 
@Katherlyn
I see, thanks. I decided to pilot a scrap transport for experiment's sake and found it functions pretty much like the scavs do in BZ1 with a scrap silo. I personally did not experience any crashes with the hover scavs, but I will patiently await their return with the fix.