Total War: WARHAMMER II

Total War: WARHAMMER II

135 ratings
Necromancy
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.232 MB
8 Nov, 2017 @ 8:36am
11 Aug, 2021 @ 4:05am
19 Change Notes ( view )

Subscribe to download
Necromancy

Description
If you like this modification give it a like and add it to your favourites!


Vampire Counts: Necromancy
Small but vital changes to the Vampire Counts and sub factions. These changes make fighting the vampires and undead along with countering their taint of undeath a dire threat. A feeling of despair will now be the norm.

Raise Dead
Acts like the raise dead spell plus with raise dead cosmetics. It feels more natural now, and It also has different mana costs depending on character usage.


The Ravenous Dead
I've added the ravenous dead unit ability to all the Legendary Lords & any other you recruit. This only works for all the legendary VC/Von Carstein lords and any you recruit. The zombies will now replenish health at 16 per 3.4 seconds. This will make them tougher and be more useful, and be a bit more of a threat.

I, like perhaps many others who feel that Master Necromancers are not as useful as they should be. Now, with the Vampire Counts improved necromancy they're a deadly threat, and having them is a must on the battlefields. What you will see in large battles or sieges are the undead raise right across the map from the fallen.


Summonded Units
The unbinding effect has been disabled.

Crumbling
I have removed the crumbling graphic effect for the Vampires.

Heroes
The number of recruitable heroes for wight kings, banshees, and vampires has been increased. This will help deal with ordertide and dawi tide agent spam.

Corruption+effects
I've slightly increased the level of corruption from the balefire building types, and increased the attrition from the Awakened Battlefield building to 150% effect, making the building far more useful to have and more deadly.

Unit Size Increase
Skeleton sword+shield: 200 men.
Skeleton Spear+shield: 200 men.
Summoned Zombies 400 men.
Summoned Sword+shield 250 men.

ROR
The Konigstein Stalkers: 260 men.
The Tithe Zombies: 260 men.

Have fun!



[www.paypal.com]
Donations are greatly accepted!
111 Comments
kinngrimm 6 Apr, 2023 @ 9:24am 
@rob_church2002 love this mod too, but with what you just said it makes it a nogo for a playthrough with a friend as he wanted to play vampire coast while i would play vampire counts.
@modder would you be so kind and look into that?
Roro 23 Aug, 2022 @ 5:15am 
will adapt this mod on ttww3 ?
rob_church2002 4 Nov, 2021 @ 9:46am 
i love this mod saldey when playing vamp coast it crash everytime their is a battle in owned settlement im guessing because they are horde faction...but that map wide heal is so hard not to play with :)
SW_Maniac 4 Oct, 2021 @ 3:25am 
@Mikhail Ivanov Summend Zobies are kind of immortal atm. I dont know if its intended or a bug but its kinda op to have a meatshield that cannot be destroyed, exept maybe 4 5 wizzard with massive aoe dmg. Might want to take a look at this. Otherwise great changes now the are fun to play against :)
Mikhail Ivanov  [author] 11 Aug, 2021 @ 11:42am 
In the change notes and added to main page.
Planewalker 11 Aug, 2021 @ 11:36am 
what is in the latest update?
Mikhail Ivanov  [author] 11 Aug, 2021 @ 5:48am 
With this update, while fighting the vampires there will be a feeling of despair. :steamhappy:
SW_Maniac 25 Mar, 2021 @ 2:59am 
Deepest thanks for updating now they are fun to fight against
巭孬嫑夯昆勥茓 21 Mar, 2021 @ 5:16pm 
Can vampire coast recruit
Mikhail Ivanov  [author] 21 Mar, 2021 @ 3:27pm 
Updated for latest game build. :steamhappy: