Arma 3
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DUWS RHS Assault
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
51.634 MB
24 Sep, 2017 @ 1:14pm
6 Dec, 2017 @ 8:59pm
9 Change Notes ( view )

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DUWS RHS Assault

Description
Updated version of yet another modification of good ol' Dynamic Universal War System by Kibot. I edited it to suit my play style (SP immersion, long play time).

Changes:
-SP ONLY, not tested in MP at all
-updated assets to latest RHS version
-simplistic player respawn
-zones are not shown on map until captured, some scouting is needed (optional)
-zones don't spawn on edges of land maps anymore
-added 'Urban' option for zone generation. If selected, zones will be created in areas with buildings around. 'Mixed' will randomly mix standard method of zone placement with urban.
-reworked and extensively playtested AI patrol spawning and movement with vanilla AI. AI patrols should now cover larger areas and be more proactive.
-no mission grind, CP are added every half-hour with amount being based on number of captured zones
-no BLUFOR AI Task Force and patrol spawn. (Re)added friendly patrols as independent factions (optional). Currently available factions are USMC and ChKDZ insurgents.
-AP determines availability of equipment and supports for both sides. They can be gained only by capturing zones. OPFOR gets AP both on losing and recapturing zones.
-Selectable AI limiter for optimal performance
-HQ commander will be replaced if killed after 1 hour (mission now ends only if all zones are captured or if the mission is aborted by player with 'Abort mission' command in Squad Manager)
-Nuclear exchange possibility (using modified Panda's nuke mod). Can be disabled with AP limiter.
-added jet flyby sound effect to CBU and JDAM support
-removed or reworked stuff that is IMO unnecessary (special operatives) or unrealistic (fast travel)
-other minor changes
-playable AFRF as BLUFOR

Play on other maps:
-go to My Documents\Arma 3\Saved\steam\DUWS%20RHS%20Assault.Altis folder
-copy DUWS%20RHS%20Assault.Altis.pbo to Arma 3\Missions\
-rename DUWS%20RHS%20Assault.Altis.pbo to, for example, DUWS%20RHS%20Assault.Stratis.pbo

Recommended mods:
-zbe cache (performance)
-WW AIMenu (unstuck units and other useful commands)
-CBA A3 (for land maps detection)
-RHS GREF
-RHS SAF
-Iraqi-Syrian Conflict mod

See change notes for info on updates.

Since i moved on from Arma 3 and pancake games in general, this mod will (probably) not be updated anymore.

Credits:
-Kibot, BigShot, Panda, RHS Team, accuracythruvolume, scripting gurus from BI forums
Popular Discussions View All (5)
4
18 Nov, 2020 @ 4:49am
things i miss from other DUWS
omar_uav
1
5 Jul, 2021 @ 5:05am
Converting to other maps?
Crake
1
13 Nov, 2021 @ 6:15am
Suggestions for DUWS RHS Assault
THX1806
69 Comments
Killa Tomata 29 Jan, 2023 @ 11:28am 
HenryTheHellhound 18 Apr, 2022 @ 12:12pm 
Whats the music used on the enery redio and allied ones? I would like a list of those please
black_rose 17 Aug, 2021 @ 5:21pm 
@CanadianBakin

Here is a DUWS for WWII. I have not tried it so I do not know how it is.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2350424965
iRbAbOoN 24 Mar, 2021 @ 12:33pm 
any possibility of making a WWII map with this duws style?
kermididit 6 Jan, 2021 @ 3:18pm 
I hope this isn't "stupie question" but, how do you initialize WARCOM
Killa Tomata 19 May, 2020 @ 12:38pm 
@zakattack...If you want to play an updated version of DUWS RHS go here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2034171894
zakattack04 18 Apr, 2020 @ 10:54pm 
Does this still work?
Smoke 27 Dec, 2019 @ 5:33pm 
how do i download this mod to arma please help
Crake 27 Oct, 2019 @ 9:46am 
Seems the map-moving system has changed. Back in the day you could just rename the mission file. Is there either an RHS DUWS for the CUP maps on the workshop, or a way to convert this over to some of the CUP maps?

Takistan > Altis every time
Jcamp5182 27 Jun, 2019 @ 9:39am 
FUCKING AMAZING SCENARIO HOWEVER MY BASE GETS NUKED WHEN I USE A NUKE