RimWorld

RimWorld

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Warehouse Storage
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
188.331 MB
7 Jul @ 11:49pm
12 Jul @ 5:21am
6 Change Notes ( view )

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Warehouse Storage

In 1 collection by vin
Vin's Workshop
11 items
Description

This mod fully implements bulk storage solutions for all of your uorganized needs. This includes an outdoor suitable freezer that can store perishable meals and ingredients, updating textures for nearly all storage objects, and some paintable structures to make these objects fit into your colony a bit more.

I had a rights conflict issue regarding the corpse/chunk storage portion of the mod, and moved the corpse portion of the mod to a separate mod where deadlife is required to be subscribed. LINK: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3520137249




Why should I consider using the Adaptive Storage Framework over LWM's Deep Storage?
LWM's Deep Storage has a passive overhead and is generally less optimized than ASF. LWM was a great mod when it was released because it allowed you to store items in objects using its own integrated system prior to support. However, now this is out of date because this feature is supported natively. ASF's thingdefs use the vanilla maxItemsInCell field while LWM's runs alongside vanilla creating passive overhead along side retaining various limitations regarding stack numbers causing a drain on your TPS and FPS. Beyond just using the vanilla system ASF also introduces some seriously cool features like graphics that update as you store items and allows you to hide the rendering of items that are stored away.

How do I edit the storage capacity of the objects?
Find the ThingDef.xml for the object you want to edit and change the # value in:
<maxItemsIncell>#</maxItemsInCell>


Can I add this mid-play through? Yes!
Here are some different scenarios:
- I want to replace Primitive Storage and or LWM's Deep Storage with the Adaptive series.
1. Deconstruct all instances of PS and LWMs.
2. Save the game and quit.
3. Add my mod.

Thanks to the ASF team!

[ko-fi.com]

[ko-fi.com]


This mod ports and modified content from the following mods (Please check out the mods made by this creator!):

Ancient Urban Ruins

I am not affiliated with the ASF team. I claim no rights to the contents of this mod meaning you are free to modify it and re-upload it as you please. Please just credit the original authors!
Popular Discussions View All (1)
8
31 Jul @ 5:08pm
Gravship behaviour
Oldcheese
274 Comments
vin  [author] 1 Sep @ 8:38pm 
check the mod description you have to enable another module
andokun666 1 Sep @ 8:37pm 
I'm sorry i still can't figure out how to build the silo
Gustav II Adolf 1 Sep @ 6:42am 
What mod for painting lines and stuff?
I refere to your pictures above
vin  [author] 29 Aug @ 8:14pm 
check description
andokun666 29 Aug @ 8:14pm 
also, how do you build the decommissioned silo?
andokun666 29 Aug @ 7:27pm 
some of the medicine has different hitpoints is the only difference
vin  [author] 29 Aug @ 7:14pm 
@andokun666
is there other stuff in the box other than one type of medicine?
andokun666 29 Aug @ 7:13pm 
There are instances where i want to show the items instead of the boxes. for example, for the medical shelves i want t show the medicine but it just shows the boxes.
vin  [author] 29 Aug @ 3:42pm 
@payaso
your poor colonists
payaso 29 Aug @ 6:38am 
@vin
oh my gosh, i knew what's wrong! is the 'Fecal sludge'from'Dubs bad Hygiene',which cost 100 Cleanliness each bucket.... it's my fault.
Thanks, it's a great mod