安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I’ve also reported the conflict on their mod page, so both sides are now aware. Maybe this is a good moment to reach out to them again — since they already have permissions and code, some coordination between you two could really help bring proper integration sooner and avoid temporary half-fixes.
Conflict functions:
OnEat_Tobacco(food, character) (Green Fire)
Smokable:update() → self.callback(self) (True Smoking)
Root cause:
Green Fire’s OnEat_Tobacco expects (food, player) and uses character:HasTrait().
True Smoking assigns OnEat_Tobacco as a per-tick callback, but only passes self (a Smokable object). This makes character = nil and causes the error attempted index: HasTrait of non-table: null.
Would it be possible to make these two mods compatible (e.g. align callback parameters or isolate the functions)?
@GzDaGhost Restart your game, check load order
@Vakho brooblyn Default keybind is 'K' to relight when the smoke goes out and the moodle is wiggling