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John Snyder
 
 
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Be aware of what you are buying before you purchase this.

I think it's rare that a developer has something interesting to say with a video game that could not be said just as well (or better) with a novel or a movie. Gods Will Be Watching is one of those rare cases; unfortunately it's also kind of inaccessible. It's not a bad game, but it's not the game you might assume it is at first glance. It looks like a point-and-click adventure. It's not. GWBW is a game about fate and meaning that can only be won through repeated trial-and-error. This is not an oversight, it's intentional and integral to the game. I'd go so far as to say it's the game's reason for existing. If you play to the end, you get to understand why. Getting there is not always fun though, it can be frustrating and annoying. Again, that's the point.

I know this sounds kind of pretentious, and I guess maybe it is, in the way only real art can sound pretentious until you experience it and it moves you. In its defense, the developers have added several new play modes (including an "easy" mode and a "puzzle" mode) that make the game much less difficult while still preserving the story and soul of the game. WIth this change, I think they have successfully solved the only real problem with the game which was that the heavy amount of RNG really obstructed the enjoyment of the narrative.

Read a couple other reviews and see if this sounds like something you're interested in. If it is, don't pay full price; put it on your wish list and pick it up on sale. If you go in with your expectations set correctly, I think you will be pleased with this well-crafted but conflicted little work of art.