Lysamus
The Insufferable
California, United States
I play games, then sometimes I write a review for the games I play.

I'm not really sure what else you'd be interested in knowing. Would you like a sticker? Everyone likes stickers. :FFVIinterceptor:
I play games, then sometimes I write a review for the games I play.

I'm not really sure what else you'd be interested in knowing. Would you like a sticker? Everyone likes stickers. :FFVIinterceptor:
Review Showcase
3.9 Hours played
Some Chafing

This is going to be one of those "It's good, but" reviews.

Imagine a body of living, breathing meat. Now picture a wrapping of skin for it that doesn't quite fit right. With me? Okay, so the meat is the guts of a classic roguelike experience and the skin in this case is the horror atmosphere. I'm going somewhere with this.

At first, the two move as one. You select a new room, see a surreal horror accompanied by an eerie soundtrack, and you're on edge. The meat twitches. The skin twitches with it. Grotesque harmony.

Over time however, that ill fitting causes the meat to unsync with the skin. Roguelikes adore repetition, and repetition abhors horror. Revisiting the same rooms, encountering the same nasties with the same spooky soundtrack ceases to terrify, nopeify, or even reach significant levels of perturbification. Once you clear the game, then it's time to run it again on Prestige 1. Then Prestige 2. Then again. Again. again. A fresh sting here and there does help, but eventually that skin is worn down to callouses through friction with the meat, leaving the player feeling numb.

For the price, it's value enough for those first few runs. If you're looking for games that better blend a horror & rogue-like experiences however, here's some I'd consider ahead of this title.

World of Horror
Why it works better? Plenty: There's just more of this game then No-Skin. It will hold your attention longer before you're familiar with its awfulness, although with a price point to match.

Inscryption:
Why it works better? Variety: The gameplay experience and atmosphere are prone to twists and turns, keeping you on edge. It is less of a strict horror experience, so those seeking spooks solely might not be sated.

Fear and Hunger / Terminus:
Why it works better? Agony: These games hurt you through vicious encounters and a startling degree of depth, drawing you deeper into its foul pits, only to snuff you out from a single misstep, daring you to try again from the top. You cannot help but feel tense with every moment you spend in these games, although they both sabotage that tension at times with juvenile body horror (Terminus is better about it).

If you've played and vibed with the above, No-Skin will feel right at horrid home. Just don't wear out your welcome.




I've some other dark places to show you, provided you'll grant me some leeway with that "dark" descriptor. Check Out My Curator Page
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