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Recent reviews by Clockwork Duck

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
274.6 hrs on record (51.4 hrs at review time)
Early Access Review
The game is fantastic, it needs some tweaks and balancing, but that is what early access is for.
Posted 11 December, 2024.
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1 person found this review helpful
1 person found this review funny
561.1 hrs on record (259.7 hrs at review time)
This game is everything I want out of an ARPG and does a lot of things better than other games in the same category.
Posted 22 February, 2024.
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2 people found this review helpful
2.8 hrs on record
Early Access Review
Pretty fun, lots of potential. I cannot wait to see what else gets added.
Posted 8 November, 2023.
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No one has rated this review as helpful yet
159.7 hrs on record
Its Mass Effect but with better textures. I missed a lot of the DLC and even though I have played it all, the DLC I missed helped make it fun all over again.
Posted 8 June, 2021.
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2 people found this review helpful
0.7 hrs on record
The combat drags me kicking and screaming out of an otherwise solid premise with a lot of good potential. 4/10
I think that best part of the game is the 2d platforming. It feels good, fast, and flows well. Could do with a bit more friction on the platforms so you slide a little less.
The 3rd platforming suffers, as all 3rd platforming does, from the perspective, made worse by having to go between the 2d and 3d. I think that after some more time with the game that this may be better.
The combat feels awful and out of place in the rest of the game and needs to go. It is does not add anything good to the game, and is flow breaking to the core mechanic of going fast. If you completely remove it and come up with more inventive ways to use the perspective switch + ghost self mechanic it will change the game to something potentially special. Mechanics where the ghost is required to open the path for the body or having to fling the body to places using momentum and rag-dolling. Mechanics that do not harm the speed flow of the game by taking what is already awesome and inventive about the game and highlighting it.
The first boss fight needs to be re-designed. I understood immediately what needed to be done to win, but did not want to do it, especially because I had to use the awful combat to win. The combat just snaps me out of the fun of running through complex levels with fun movement mechanics.
Posted 14 July, 2020.
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A developer has responded on 14 Jul, 2020 @ 1:03pm (view response)
Showing 1-5 of 5 entries