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Reseñas recientes de Clockwork Duck

Mostrando 1-5 de 5 aportaciones
Nadie ha calificado este análisis como útil todavía
274.6 h registradas (51.4 h cuando escribió la reseña)
Reseña de Acceso anticipado
The game is fantastic, it needs some tweaks and balancing, but that is what early access is for.
Publicada el 11 de diciembre de 2024.
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A 1 persona le pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
561.1 h registradas (259.7 h cuando escribió la reseña)
This game is everything I want out of an ARPG and does a lot of things better than other games in the same category.
Publicada el 22 de febrero de 2024.
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A 2 personas les pareció útil esta reseña
2.8 h registradas
Reseña de Acceso anticipado
Pretty fun, lots of potential. I cannot wait to see what else gets added.
Publicada el 8 de noviembre de 2023.
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Nadie ha calificado este análisis como útil todavía
159.7 h registradas
Its Mass Effect but with better textures. I missed a lot of the DLC and even though I have played it all, the DLC I missed helped make it fun all over again.
Publicada el 8 de junio de 2021.
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A 2 personas les pareció útil esta reseña
0.7 h registradas
The combat drags me kicking and screaming out of an otherwise solid premise with a lot of good potential. 4/10
I think that best part of the game is the 2d platforming. It feels good, fast, and flows well. Could do with a bit more friction on the platforms so you slide a little less.
The 3rd platforming suffers, as all 3rd platforming does, from the perspective, made worse by having to go between the 2d and 3d. I think that after some more time with the game that this may be better.
The combat feels awful and out of place in the rest of the game and needs to go. It is does not add anything good to the game, and is flow breaking to the core mechanic of going fast. If you completely remove it and come up with more inventive ways to use the perspective switch + ghost self mechanic it will change the game to something potentially special. Mechanics where the ghost is required to open the path for the body or having to fling the body to places using momentum and rag-dolling. Mechanics that do not harm the speed flow of the game by taking what is already awesome and inventive about the game and highlighting it.
The first boss fight needs to be re-designed. I understood immediately what needed to be done to win, but did not want to do it, especially because I had to use the awful combat to win. The combat just snaps me out of the fun of running through complex levels with fun movement mechanics.
Publicada el 14 de julio de 2020.
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Un desarrollador ha respondido el 14 JUL 2020 a las 1:03 p. m. (ver respuesta)
Mostrando 1-5 de 5 aportaciones