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Nylige anmeldelser av Clockwork Duck

Viser 1–5 av 5 bidrag
Ingen har angitt at denne anmeldelsen er nyttig ennå
274.6 timer totalt (51.4 timer da anmeldelsen ble skrevet)
Anmeldelse fra tidlig tilgang
The game is fantastic, it needs some tweaks and balancing, but that is what early access is for.
Publisert 11. desember 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
1 person syntes denne anmeldelsen var nyttig
1 person syntes denne anmeldelsen var morsom
561.1 timer totalt (259.7 timer da anmeldelsen ble skrevet)
This game is everything I want out of an ARPG and does a lot of things better than other games in the same category.
Publisert 22. februar 2024.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
2 personer syntes denne anmeldelsen var nyttig
2.8 timer totalt
Anmeldelse fra tidlig tilgang
Pretty fun, lots of potential. I cannot wait to see what else gets added.
Publisert 8. november 2023.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
Ingen har angitt at denne anmeldelsen er nyttig ennå
159.7 timer totalt
Its Mass Effect but with better textures. I missed a lot of the DLC and even though I have played it all, the DLC I missed helped make it fun all over again.
Publisert 8. juni 2021.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
2 personer syntes denne anmeldelsen var nyttig
0.7 timer totalt
The combat drags me kicking and screaming out of an otherwise solid premise with a lot of good potential. 4/10
I think that best part of the game is the 2d platforming. It feels good, fast, and flows well. Could do with a bit more friction on the platforms so you slide a little less.
The 3rd platforming suffers, as all 3rd platforming does, from the perspective, made worse by having to go between the 2d and 3d. I think that after some more time with the game that this may be better.
The combat feels awful and out of place in the rest of the game and needs to go. It is does not add anything good to the game, and is flow breaking to the core mechanic of going fast. If you completely remove it and come up with more inventive ways to use the perspective switch + ghost self mechanic it will change the game to something potentially special. Mechanics where the ghost is required to open the path for the body or having to fling the body to places using momentum and rag-dolling. Mechanics that do not harm the speed flow of the game by taking what is already awesome and inventive about the game and highlighting it.
The first boss fight needs to be re-designed. I understood immediately what needed to be done to win, but did not want to do it, especially because I had to use the awful combat to win. The combat just snaps me out of the fun of running through complex levels with fun movement mechanics.
Publisert 14. juli 2020.
Var denne anmeldelsen nyttig? Ja Nei Morsom Utmerkelse
 
En utvikler har svart 14. juli 2020 kl. 13.03 (vis svar)
Viser 1–5 av 5 bidrag