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正在显示第 1 - 10 项,共 14 项条目
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总时数 15.4 小时
Interesting story, amazing acting
发布于 2023 年 7 月 29 日。
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总时数 774.6 小时 (评测时 109.2 小时)
I wish it had a bit longer to bake but also it's clear Paradox is putting a lot of attention on trying to iron out the kinks it has so I recoomend it since I enjoyed it so far.
发布于 2022 年 11 月 27 日。
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总时数 54.1 小时 (评测时 53.4 小时)
Cool worldbuilding and awesome storytelling
发布于 2022 年 5 月 14 日。
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总时数 157.5 小时 (评测时 59.3 小时)
抢先体验版本评测
Very quaint and relaxing. Definitely a must for puzzler fans
发布于 2022 年 2 月 1 日。
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总时数 18.1 小时 (评测时 18.1 小时)
"When love dies, all that remains are the facts". So find those facts in a janky seeming but charming open world and build your truth to solve this mystery.
发布于 2020 年 12 月 21 日。
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总时数 37.8 小时 (评测时 32.1 小时)
It's a very well made and fun PvE, coop shooter game. The only thing I'd hold against it is how many things are locked off until you've promoted a character but I guess it gives players a long-term goal to achieve.
发布于 2020 年 11 月 29 日。
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总时数 41.1 小时 (评测时 8.6 小时)
I like it a lot so far. The aspects I enjoy most are the planning and optimization as well as the challenge of redesigning present structures to accommodate for new requirements.

Still, I have a few gripes with the game.
There is a bug where escalators detach and move away from their intended position which seems to be only cosmetic but it's pretty obvious, so I think it'll be fixed relatively soon.

I would like the game to use my hardware more efficiently. With ca. 2k Passengers in the station on speed 2, the game stutters a lot with only one CPU core being maxed out and the others still idling. In the day and age of consumer CPUs with a minimum of 6 cores, this is just sub-par. Sadly, this is quite unlikely to be fixed this late in development, so I suppose it isn't really possible to build a very high volume station with < 3k passengers and still have the game playable, maybe even at default speed.
发布于 2020 年 5 月 6 日。 最后编辑于 2020 年 5 月 6 日。
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总时数 10.3 小时 (评测时 6.0 小时)
If you take a typical Zachtronics game and replace the puzzles with a single choice dialog tree, flesh out the story and put in narration by skilled voice actors, you get Eliza. I haven't finished yet but the story is interesting, the art and writing are top notch and all that while still feeling somewhat like a Zachtronics game at core. If that was, as I suspect, the goal, they hit the nail on the head. If you are fond of story based games and/or visual novels, this game is for you!
发布于 2020 年 3 月 19 日。
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总时数 1,041.7 小时 (评测时 264.2 小时)
Baut gut auf dem ersten Teil auf. Die Modding COmmunity liefert weiterhin alles nach, was bei der Entwicklung übersehen wurde. Auch gebogene Bahnhöfe sollten bald mal möglich sein.
发布于 2020 年 3 月 8 日。
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总时数 52.2 小时 (评测时 52.2 小时)
Can be very challenging and maybe even a bit frustrating but all in all a very good improvement over the first title.
发布于 2019 年 6 月 29 日。
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正在显示第 1 - 10 项,共 14 项条目