JUUDOLF
Juuso   Finland
 
 
My YouTube channel
My Discord server [discord.gg]

DO NOT ADD ME!
READ INFO BELOW!
Currently Offline
READ ME!
DO NOT ADD ME!

If you're looking to chat, just come to the Discord server! Link to the server is next to my avatar!

Or if that doesn't satisfy you, send me a PM via YouTube or leave a comment here on my Steam profile if you want to add me for some reason. Though most likely I'm not gonna add you. Sorry for the honest good people who want to add me because of my vids, but I'm just so tired of people adding me and demanding for items just because I'm "famous..." Also if I were to add one random person, I'd have to add all of them. That's a cluster ♥♥♥♥ I do not want to stick my face in.

PS: F*ck random crits.
Screenshot Showcase
Artwork Showcase
Foundation Archers in training
18
Video Showcase
voidrig storm
19 1
Review Showcase
355 Hours played
Looks nice but the lack of actual control makes this game insufferable. Everything has been simplified to a point where you can only control where specialized buildings go but everything else in under the mercy of the AI. This includes fun villager features like:
- storage workers walking across the map to collect resources because you don't tell depots to collect only from certain buildings/areas,
- housing density crashes because the AI suddenly decides that it doesn't want to patrol some of the houses,
- no control over which houses your villagers live, meaning that if you want a villager to move closer to their workplace, you have to demolish the house they currently live in and make everyone else move out in the process,
- villagers walking across the map to satisfy their basic needs while they live less than 30 metres away from a food stall,
- workers failing to satisfy their needs from whatever they make (like cheesemakers getting angry about not getting cheese while making said cheese before going home, getting water, going to church and enjoying their free time before passing by the cheese merchant selling the very cheese the worker has made on their way back to work),
- villagers raiding the mess hall(s), which, and I quote: "lets you provide Food to Combatants" of your castle, leaving your soldiers hungry and unhappy (unless you have food stalls in your village, hopefully near the castle (which will also get raided by your villagers)),
- farmers not utilizing the entire crop field, giving sub-optimal harvests, thus lack of wheat and finally lack of bread,
- granaries and warehouses filled haphazardly (do NOT use "stockpile" -feature, BTW), which can result to a worker delivering two fishes across the map,
- pings from unhappy villagers who don't know how to satisfy their needs in a timely fashion with seemingly random, illogical and unhinged work times and
- soldiers refusing to complete their training, thus making them likely to be injured during their next mission if not straight up dead.

Add the other issues like not having even a vague estimate on how much of each resource you're expected to be making in certain amount of time (meaning that the best you can do is spam and reduce production based on how much you've piled up in storages and HOPE you don't run out of something like food), having to find out the hard way what needs the villagers have after promoting them, rushing to get whatever they need to prevent them from leaving and the constant lingering feeling of uncertainty to the game. And what do you get?

Another game you'll be happy to uninstall. And for your sake, I hope you're not an achievement-wh**ing completionist like me. "Just" two more and I'll be done too...

- - - April 8 - - -

Holy f*** nuggets, the devs even screwed up the bailiffs. Okay, let's set the scene: you can nominate a bailiff to your town, who will give you a buff, like 10% trade price bonus. You can upgrade this bonus by increasing the "splendor" of the bailiff's office, which will then increase the bonus. Nope, you'll also have to fire the bailiff by changing the office to "free build," back to office and then hiring another bailiff to refresh the bonus.

My final city made it to almost 700 people. And it was horrible. People got more and more unhappy because they started to take so long to fulfill their needs. That's right, if your city grows too large, the people will take MUCH longer to go from point A to point B. Because they game will have so many dumb AIs to sort out that it takes ages to process each task.

If this doesn't give an idea of the kind of slugfest you'll be in, I don't know what will.
About the Awards
PLEASE READ ME.
While I am thankful for everyone who have given wasted their Points by giving some to me, please consider giving the points to a friend first. I got pretty much everything I want from the Point Shop already so really, PLEASE consider brightening the day of a friend first. :2016popsicle:
Awards Showcase
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78
Awards Received
2
Awards Given
Recent Activity
21 hrs on record
last played on 15 Apr
969 hrs on record
last played on 15 Apr
692 hrs on record
last played on 14 Apr
Dragonway 8 Mar @ 7:22am 
Legend inspired me to play tf2:csgohelmet:
FIERCE(ง°ل͜°)ง 1 Mar @ 2:10pm 
+rep legenda youtube
Samm_y 10 Dec, 2024 @ 3:21pm 
based way to live
elo 10 Dec, 2024 @ 12:07pm 
rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll rll
JUUDOLF 5 Dec, 2024 @ 6:00am 
Out of spite, yes. :tdealwithit:
j1nc_chaos 5 Dec, 2024 @ 4:02am 
Are you alive?
:csgoskull: