73
Products
reviewed
286
Products
in account

Recent reviews by flea eater

< 1  2  3 ... 8 >
Showing 1-10 of 73 entries
1 person found this review helpful
26.7 hrs on record (15.0 hrs at review time)
Early Access Review
I never gave this game the time of day because it appeared too advanced for me to handle. Now, I see otherwise. This game seems very difficult and complicated from the surface, but I find a lot of it quite intuitive now, actually, and there are plenty of helpful guides on Steam and on the Discord if you need extra help on specific subjects.

I can wholeheartedly endorse this game. It's very neat.
Posted 2 September.
Was this review helpful? Yes No Funny Award
12 people found this review helpful
3 people found this review funny
41.5 hrs on record (9.1 hrs at review time)
Early Access Review
I want to do things to the lizard people oowwohhhhhhh,,,
Posted 1 August.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
11.5 hrs on record (11.4 hrs at review time)
Early Access Review
This game has potential. It's fun, it's creative, and it's very nostalgic; I really love these retro style games.

There's a lot of kinks to work out right now. It's a little buggy, and there isn't a lot of content. I was specifically hoping for more when it came to villages, trading, alliances, all that stuff- but I don't even think towns and cities are in the game yet. Just villages.

The combat is pretty good. It feels fair and responsive, and you can make some pretty wacky builds. Dumping all your points into strength and then using only your hands and your kicks is pretty hilarious. I kicked a bandit down a set of stairs and he instantly died when he hit the bottom- that's the kind of thing that's 1) super funny and 2) shows that there was a lot more thought put into the combat in this game than just click on man until he dies.

The soundtrack is amazing. Very reminiscent of Old School Runescape. It's a little limited right now, but the songs that are the game are very pleasant to listen to even when they're being looped.

It's pretty good. For 15 dollars I'd say it's worth. Plus it's in EA and I think it shows a lot of promise. The developer is a very active participant in both his own discord and on the Steam forums and has no problem taking criticism and accepting bug reports from the players. It's nice to see.
Posted 12 July. Last edited 23 July.
Was this review helpful? Yes No Funny Award
6 people found this review helpful
1 person found this review funny
2.0 hrs on record
I only got this for the emotes.

I looooove boys!~ :3
Posted 3 July.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
2 people found this review funny
9.0 hrs on record (6.0 hrs at review time)
I think I'm a relatively calm person.

I don't think I've EVER come as close to actually screaming at a video game in my life than I have with this game. Playing the 2nd mission of Tunisia as Germany feels genuinely impossible. I singlehandedly held the objectives despite a neverending onslaught of British soldiers. Tried everything I could think of to give me the advantage. Kind of hard when all you have is two infantry squads, no artillery support, and no tanks.

I cannot properly describe how frustrating combat in this game feels. I don't know if it's the AI, the gunplay, or what. It's a satisfying game when you're going through it, but even on 'easy' difficulty every mission is a slog of getting slowly pushed back by the enemy until inevitable defeat. No matter what I do or how many enemies I kill, I'm not able to turn the tide of the battle. If your game isn't even beatable on easy difficulty then it needs to change. Are some battles pitched towards one side? It certainly seems like that.

edit: So, I've noticed a trend. Germany seems woefully underpowered in this game. I ran through it co-op with a friend and we /were/ able to complete a few missions as Germany, but they were extremely difficult. When playing as the Soviets, we did not have the same difficulty. I think Germany needs a few buffs--and more period-accurate equipment. Panzer IV Es in Stalingrad? Seriously, that's why it's so difficult.
Posted 8 June. Last edited 8 June.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
24.3 hrs on record (10.4 hrs at review time)
Early Access Review
Pretty fun game that's just like a more jank version of Arma Antistasi. If you don't know what that is--essentially you're just fighting alongside AI soldiers to take control of objective points on a map and when you capture enough of them you win the game. You get to do anything you want in this game, from piloting planes and helicopters to using mortars and artillery, and you can use tanks, command squads, and build bases.

I hope that the worst parts of this game get ironed out--like the buggy AI and how badly it stutters when loading new areas of the map. This game has a solid concept and is halfway there to being fantastic.
Posted 23 May.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
1 person found this review funny
12.3 hrs on record (7.2 hrs at review time)
I never bothered to play this game very much after I first got it.

Boy, what a mistake that was.

Firefight is a fantastic lite strategy game that offers a realistic, methodical combat but with the simplicity of an arcade game. The concept is very simple. You can pick from one of the many premade scenarios and try to complete it to the best of your ability, or you can pick one of the maps and one of the four gamemodes with any nation fighting any nation in a custom battle.

The controls are extremely simple--everything can be done with just the mouse. The units are fairly autonomous and are generally capable of holding their own. You simply tell them where to go. They'll scan their surroundings, acquire targets, prioritize bigger threats, and take cover all on their own whenever they can. It is possible to do some light micro, but you cannot take manual control of any units in this game.

The AI is capable, but can be frustrating. I have to admit, watching my tanks refuse to advance because there is a lone infantryman hiding in an attic is irritating--and sometimes tanks like to do full 90 or 180 degree turns despite never being told to. I've lost some tanks to AT guns because of that.

This game is wonderfully realistic. Everything is slow and methodical. Infantry hardly ever moves faster than a light jog unless you tell them to, tanks have very limited visibility and have a hard time finding targets, and the ballistics simulation is surprisingly good for a game that looks as deceptively barebones as Firefight.

There's also a wealth of vehicles and unit types to choose from for every nation and for every year of the war, there's a lot of vehicles that I either never expected to see in this game or never even knew existed.

It's even still getting updates even after all this time. (I bought this game over, like, two years ago.) The only thing it's missing IMO is a co-op multiplayer mode.

It's well worth 15 dollars, even if you're not very good at strategy games (I am not). I'm having a blast.
Posted 20 May.
Was this review helpful? Yes No Funny Award
8 people found this review helpful
7 people found this review funny
2
1.8 hrs on record
It's not worth its salt as a videogame. I think, realistically, nobody is playing this game for more than a few hours--it gets dull incredibly quickly. There are, like, three levels in the game, and the different gamemodes really don't make it any more interesting.

But, like... c'mon. You know why people play this. If you're gonna buy this, just know there's not much of a 'game'. But I have a feeling that you're buying it for a different reason.
Posted 16 March.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
5.2 hrs on record
Amazing. I already sunk probably about a hundred hours into Receiver 1 between two accounts, and I loved its core premise.

Receiver 2 at its surface may seem like it's just a prettier version of Receiver 1, but it's much more. Beside the obvious graphical and sound improvements, their simulation has gotten better and more detailed, there's a far greater variety of firearms available to you, there is a greater variety of enemies, a greater variety of rooms to explore, and the world has been expanded.

The amount of secrets to find in this game is huge. I absolutely love the writing and this game has a lot of memorable quotes. It's definitely worth playing.
Posted 16 March.
Was this review helpful? Yes No Funny Award
17 people found this review helpful
19.4 hrs on record
Early Access Review
I want to like this game. I played the original free-to-play version of this game and loved it, and I can appreciate how much hard work has clearly gone into improving it, especially in regards to campaign. I mean, really, what a glow-up.

However... this game is wrong. It feels wrong. It embodies everything I hate in a game like this. The game has been made in such a way to encourage certain design principles--that--if you want to play optimally--you cannot stray from. This is incredibly frustrating because it hampers creativity significantly, and there is almost zero room for interesting gimmick designs, aesthetics, or designing ships that feel right to you. It almost feels like you have to design ships in regard to the developer's vision and not your own.

What I mean by this is: if you look at every ship that exists in the base game, almost all of them look identical and are min-maxxed to hell--especially the larger designs. Every single ship design in the base game--again, especially larger ones--are made of shields stacked closely together infront of massive armor walls with guns set extremely far back into the armor so that you'd need to bust through 6 layered shields and a genuine 15 blocks worth of armor before you could start damaging critical components. This draws fights out into slogs and it forces the player to build ships that can compete with these meta/min-maxxed builds. Min-maxxed builds inherently cannot be aesthetically pleasing or fit a gimmick because they put raw performance first and foremost.

As someone mostly uninterested in the campaign mode and instead interested on building interesting, themed, ships and pitting them against AI ships, this game can't provide. If you're more of a builder than a fighter, I heavily recommend not wasting your time. Building ships in Cosmoteer which do not follow the meta and are not ludicrous amounts of missile/flak/chaingun/hyperbeam spam behind 5 layered shields and inset behind 15 blocks of armor offers zero satisfaction and your end products will not be able to stand toe-to-toe with the min-maxxed vanilla ships. I am incredibly disappointed with the direction the game has gone, but respect the amount of work that went into it. Unfortunately I have to recommend against this game because it is just not fun.
Posted 16 March.
Was this review helpful? Yes No Funny Award
< 1  2  3 ... 8 >
Showing 1-10 of 73 entries