Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción

You do get a different result every time you reload - it will just be mostly negative. For example, if you have 6 rocks an obelisk, with the obelisk starting at the very bottom, if you reload 10 times, I guarantee probably 8/10 times the obelisk will start near the bottom or around middle.
Unless you meant that each die is given a random % chance based on the seed to appear in each slot, prior to loading into a stage? Like if you had 10 unique dice, 1 has a 30% chance to be in the bottom slot, two 20%, two more 10%, and the remainder 2%.
If so, that makes sense and I guess explains my experience :p
A lot of games use seed based randomness, because it means that people can't just get the result they want by reloading the game, and that sounds very much like what's happening here.