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おすすめしません
過去 2 週間: 0.0 時間 / 総プレイ時間:112.1時間 (レビュー投稿時点:100.4時間)
投稿日: 2024年8月27日 12時23分

Owned for a very long time, even before many of the bosses and classes existed, and think this has great and unique gameplay, but overall its quite flawed due to many of the decisions made during development.

Balancing has slowly gotten worse with every single patch, to the point runs are now like playing online roulette from an online casino; Complete coinflip, except moderately rigged in the houses favour. There are points where the game will deliberately cheat you, as well, which is evidenced by the fact that if you reload your game during battle, you'll consistently get the same terrible RNG despite the fight being refreshed. Ball physics seem to also have some kind of RNG attached.

When classes were introduced, a lot of items also got nerfed, yet it's extremely hard to even unlock classes partially because of the high requirements, but mostly due to the heavy coinflip aspect making it extremely possible to go certain ways in a run. Due to the very limited ways to actually win/progress, you pretty much always have zero control over how you choose to play the game, and that overall ruins the experience.

Would only recommend on sale for around £3/4€/$5 in its current state.
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2 件のコメント
Talkycoder 2024年8月29日 3時30分 
I don't reload the play (because lets be honest, that's cheating) but I noticed that you could do so one day after a powercut lol.

You do get a different result every time you reload - it will just be mostly negative. For example, if you have 6 rocks an obelisk, with the obelisk starting at the very bottom, if you reload 10 times, I guarantee probably 8/10 times the obelisk will start near the bottom or around middle.

Unless you meant that each die is given a random % chance based on the seed to appear in each slot, prior to loading into a stage? Like if you had 10 unique dice, 1 has a 30% chance to be in the bottom slot, two 20%, two more 10%, and the remainder 2%.

If so, that makes sense and I guess explains my experience :p
KestrelPi 2024年8月28日 17時35分 
Hey, I haven't played this game but I think you might be mistaken about the deliberate cheating. There are two kinds of randomness in games - the kind where every time a chance is calculated it's a unique calculation so that when you reload, you'll get a new result, or seed-based randomness. Seed based randomness works like.... imagine all the dice are rolled in advance. When they're rolled, it's random, but after that it's pre-determined, so if you reload to try a bad luck roll again, you're going to get the same roll again, because it was randomly determined *before* you saved. That's an oversimplification, but you get the idea.

A lot of games use seed based randomness, because it means that people can't just get the result they want by reloading the game, and that sounds very much like what's happening here.