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Опубликовано: 4 июл. 2022 г. в 15:07

EA's early work was a little too clunky for my taste. But when HyperMotion came out in '22, I think they really came into their own, commercially and artistically. The whole production has a clear, crisp aesthetic, and a new sheen of consummate professionalism that really gives the game a big boost.
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