58
Products
reviewed
265
Products
in account

Recent reviews by Score Magala

< 1  2  3  4  5  6 >
Showing 1-10 of 58 entries
1 person found this review helpful
56.2 hrs on record
It's incredibly fun, but it's oh so short and can be janky. Probably the closest we'll ever get to playing an actual RPG with xenomorphs and yautja. So, for what it's worth, yeah, I recommend it. Gives a nice ten or so hours of solid gameplay that left me wanting more
Posted 17 August. Last edited 17 August.
Was this review helpful? Yes No Funny Award
4 people found this review helpful
3 people found this review funny
28.6 hrs on record
Cute aesthetic, but way too reliant on luck to be properly fun
Posted 12 July.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
115.1 hrs on record (76.8 hrs at review time)
The best management sim I've ever played. It's funny, it's creative, filled to the brim with charm. An absolute blast through and through
Posted 16 June.
Was this review helpful? Yes No Funny Award
29 people found this review helpful
6 people found this review funny
2
79.1 hrs on record (12.3 hrs at review time)
Thanks for not making this $70+, Bethesda. I know that took restraint
Posted 23 April.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
1 person found this review funny
118.1 hrs on record (9.7 hrs at review time)
Monster Hunter: It's Wilds How Bad It Runs
Posted 27 February. Last edited 28 February.
Was this review helpful? Yes No Funny Award
6 people found this review helpful
5.8 hrs on record
WB really launched the game, took it out for a year or so, brought it back with NO warning or fanfare, then threw up their hands and decided to shut it down

What a ♥♥♥♥♥♥♥ disappointment.
Posted 18 February. Last edited 18 February.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
563.1 hrs on record (526.3 hrs at review time)
I'm going to be real. I don't care if NetEase says EOMM does or doesn't exist. Whatever they call it isn't working. Their matchmaking is genuinely so terrible that everyone I talk to that used to play Rivals, has dropped the game BECAUSE of the matchmaking. They can gaslight us as much as they damn well please, but since every one of these reviews is talking about it? Not going how they want it to.

Unless they overhaul the matchmaking system, they will continue to bleed players. At this point, even I'm considering bailing. It's just not fun anymore. This extends to competitive as well. A mode you think would be fair, but no. It's common to go on multi day losing streaks. This season is ESPECIALLY one sided, in your favor to LOSE. It will break you, but the devs don't give a ♥♥♥♥. I regularly win ONE game and lose THREE IN A ROW. It'll be the most soul crushing experience of your life and, I can't believe I'm saying this, but just play Overwatch instead.

NetEase can call their matchmaking system whatever they want, because we call it what it really is. Garbage. Thanks for that, devs. The one thing you refuse to listen to because you're so intent on gaslighting the world that your patented, well studied, and well documented EOMM doesn't exist. Stick your matchmaking up your ass, NetEase.

♥♥♥♥ this game purely because of the matchmaking and NetEase are losers for pretending it's not a problem.

Edit: Don't believe me? Take a good look at your friends list on Steam and in game and tell me how many don't play anymore or haven't been online in months. There's your answer. NetEase will continue to lie and gaslight until Rivals is well and truly dead, because hey! A new skin is out, so why should they care when they're making buckets of money? If only they put even a fraction of that much time, effort, and money into fixing their game... Like that will ever happen.
Posted 7 December, 2024. Last edited 25 September.
Was this review helpful? Yes No Funny Award
300 people found this review helpful
3 people found this review funny
6
2
4
16.9 hrs on record
Early Access Review
For a game that's been in development for almost a decade, that rose from the corpse of a widely loved monster breeding game(Breeding Season), there's an incredibly shocking lack of content. QOL, things to do, depth, interactions with other characters(even just casually), etc. Sure, it's got some of the prettiest pixel art, but, right now? The farming, breeding, exploration, it's all surface level. I got completely caught up with content in some five or six hours.

I really have to emphasize the lack of content. If the game just came out in early access, in the state it's in, it's understandable. Yet Cloud Meadow started in early 2016, got put on Steam in 2020, and is THIS barren in 2024? I know game development is hard, but eight years is a long time, ESPECIALLY for an indie game. I don't like to compare, but to give reference... Stardew Valley, THEE indie farming game, also came out in 2016.

I'm curious what the full release will look like in 2025, because if the price jumps up and there's not much difference? This will be the hardest pass I give on an indie game. Honestly, a part of me wonders if the game will ever actually be finished. So, here's hoping it proves me wrong, delivers in the end, and I get to rewrite this for a positive recommendation.
Posted 3 December, 2024. Last edited 4 December, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.5 hrs on record (1.5 hrs at review time)
I platinumed the game in an hour and a half. It's really good, especially for free

Also, after investigating myself, I have cleared myself, the werewolf janitor, of any wrong doing
Posted 12 August, 2024. Last edited 12 August, 2024.
Was this review helpful? Yes No Funny Award
28 people found this review helpful
1 person found this review funny
166.3 hrs on record (125.8 hrs at review time)
Edit: Enigma DRM has been added to a game that's been out two years, which has broken support for Steam Deck. DRMs are notorious for tanking performance and get cracked day one, without fail. There is no reason for them to exist. Ignore everything else about this review, because until Capcom stops their hate boner for mods and removes these DRMs... Stay the ♥♥♥♥ away.

This is my first game where I really wish Steam had a mixed review option. Cause for every positive, there sure is a negative.

Pros

+Armor and weapons look great. The weapons actually look different and unique this time, whereas in World, they were just tufts of fur on iron/bone.

+Followers added in Sunbreak make it much better for solo players. Especially when you factor in that the servers for RiseBreak will one day crash and burn. Just wish it was available for every quest.

+Transmog, baby! Layered armor and weapons are always fun to see, even if the outfit tokens are a chore to snag

+The new monsters look fantastic. They're varied, too, instead of just being "oops all scales!" like with World. Spiders, birds, sumo platypus, sirens, yetis, oh my!

+Monster list is colorful across the board. Both new and old monsters aplently, with updated move sets for monsters that DESPERATELY needed it. Lookin at you, Basarios. Strange choice to add young versions of monsters and not their older ones, like Zamtrios, though.

+YOU CAN RIDE DOGS INTO BATTLE GAH I LOVE IT

+My boys, the Magalas, are back. Instant plus.

+The world is pretty and the characters are charming. Fiorayne, my beloved.

+Bring more Frontier monsters to the main franchise, Capcom. Espinas and Flaming Espinas are fantastic, they fit right in with the rest of the cast, I love them.

+Skill swaps make weapons much more customizable and combat way more varied. They're the Styles of Gen but reworked and I never not want them in future MH games. You hit gold with these. Keep em comin.

Cons

-Spirit birds can burn in hell. I don't want to spend five minutes to run around the map and gather the remaining pieces of what eating meals should be. Without them, they make the fights much longer, a problem that should be alleviated by, again, eating. There's a reason why the most used mod is to place the rainbow bird right at the starting point.

-Palamutes are great, but they sideline palicos hard. If you don't use a palamute in multiplayer, you'll get left behind quite a bit. Plus, they kinda fill the role palicos already do. Damage, support, etc. I'd love for em to come back, but reworked in some way. As it stands, no real negative for using them over cats, and that sucks.

-They made skills stuck to specific deco levels. Why. Who does that benefit? Handicraft, a skill I've grown to adore, can only be crafted with lvl 3 and lvl 4 jewels. So, if you want even a tiny bit more sharpness, you gotta burn a lvl 4 slot for it, which leads to my next point.

-Weapons feel much more brittle than their previous incarnations. I can't put my finger on it, but the sharpness meter feels like it degrades much faster. Hence why handicraft, a skill meant to raise sharpness, and grinder, a skill meant to reduce sharpening time, are kinda a necessity now.

-The sense of scale and weight that WorldBorne really delivered on is gone. Weapons don't feel like they have weight to them anymore, monsters feel shrink wrapped and squished down, and the world just does not feel alive. Hell, monsters will show up just for wyvern riding, then aren't seen again. World made you really feel like a hunter. This just makes you feel like a psychic warrior. Not a fan.

-WorldBorne's mixing pot, where you can make rare monster parts in exchange for tickets, is gone. Hope you like hunting Rathalos for that one ruby 47 times again.

-Rampage is fun, in theory, but is just a slog without other people.

-The content updates really sucked. They drip fed monsters in, one at a time, and then just started giving us risen monsters. They weren't even updates, but Capcom REALLY wanted to make a big deal out of adding one recolored monster. Don't ever do it like this again.

-Wirebugs. This game's core gimmick. I liked it, at first, but now, it really helps take away the weight of weapons. You zip around like Spider-Man and makes you feel faster, but it makes the game feel more like a boss rush than an actual hunt. The great sword, the heaviest weapon one can wield, now is like a butter knife with the wirebugs. I hope they never bring this back.

-The save deletion bug that Capcom STILL HASN'T FIXED. It is very easy to sink hundreds of hours into a Monster Hunter game. This one is no different. So, how would you feel if a thousand hour save just poofed one day, for no reason. That's a quit moment. This bug has been around since Sunbreak's launch and Capcom just refuses to fix it. This alone makes RiseBreak an instant pass in my book.

I could go on, but it ultimately boils down to RiseBreak being just okay. It's such a mixed bag that I find myself loving and hating parts of it, instead of saying I love or hate the game. The most meh Monster Hunter game I have ever played. That save deletion bug, though, until it gets fixed, give Sunbreak a hard pass.
Posted 27 October, 2023. Last edited 24 January, 2024.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5  6 >
Showing 1-10 of 58 entries