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To do the same in other programs, such as Blender, you need to watch 10x more tutorials to get even the basics down (even when *just* focusing on animation/posing/camera movement).
2. Be sure you wrote Dota2 the same way in both the gameinfo.txt and in sfm's game folder.
3. Load Dota2 AFTER |gameinfo_path|., you HAVE to move it down at least by one, else there's loading issues.
{
game "Source Filmmaker [Beta]"
gamelogo 1
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
nodegraph 0
SupportsDX8 0
FileSystem
{
SteamAppId 1840 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 1840 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
SearchPaths
{
Game Dota2
Game |gameinfo_path|.
Game tf_movies
Game tf
Game left4dead2_movies
Game hl2
Game workshop
Materials, Models, Particles, Sound and gameinfo
In the gameinfo txt it says this: