Gamer To Game Developer
Looqmaan Ali
 
 
Playing games is fun and making games is even more fun.
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Gamer To Game Developer [www.gamertogamedeveloper.com]
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最新动态
总时数 1,712 小时
最后运行日期:4 月 13 日
总时数 53 小时
最后运行日期:4 月 11 日
成就进度   96 / 96
总时数 7.7 小时
最后运行日期:4 月 2 日
carleton 3 月 29 日 下午 1:41 
Thank you for your thoughtful response to the auto fire/accessibility request for CCS2.
NerfeR 2024 年 5 月 6 日 上午 12:53 
@Gamer To Game Developer

If your most important problem is performance you better consider using raylib with c++. It will give you full control over what's going on hardware but ofc, it will take more time finish the game compared to an engine.
Gamer To Game Developer 2023 年 9 月 19 日 下午 9:12 
I'm waiting for further clarification from Unity. I'm trying out both Unreal and Godot. Both are good engines but not as good as Unity for creating high performance light weight games that can be easily built for PC, Mac and Web from the same computer. Unreal is beautiful but you need a high end PC for building for PC and a high end Mac for building on Mac. The Mac can't build for PC which is a major weakness of the Unreal engine, and nanite does not work on Apple Silicone which is another major drawback. Godot does not have the performance capability of Unity.
Umitencho 2023 年 9 月 19 日 下午 9:01 
Do you plan on switching away from Unity with the recent change in fee structure?
SalzStange 2023 年 6 月 29 日 下午 6:05 
Influencer request
Gamer To Game Developer 2023 年 5 月 13 日 上午 10:31 
sure, ask away