Gamer To Game Developer
Looqmaan Ali
 
 
Playing games is fun and making games is even more fun.
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Recente activiteit
1.712 uur in totaal
laatst gespeeld op 13 apr
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laatst gespeeld op 11 apr
Prestatievoortgang   96 van de 96
7,7 uur in totaal
laatst gespeeld op 2 apr
carleton 29 mrt om 13:41 
Thank you for your thoughtful response to the auto fire/accessibility request for CCS2.
NerfeR 6 mei 2024 om 0:53 
@Gamer To Game Developer

If your most important problem is performance you better consider using raylib with c++. It will give you full control over what's going on hardware but ofc, it will take more time finish the game compared to an engine.
Gamer To Game Developer 19 sep 2023 om 21:12 
I'm waiting for further clarification from Unity. I'm trying out both Unreal and Godot. Both are good engines but not as good as Unity for creating high performance light weight games that can be easily built for PC, Mac and Web from the same computer. Unreal is beautiful but you need a high end PC for building for PC and a high end Mac for building on Mac. The Mac can't build for PC which is a major weakness of the Unreal engine, and nanite does not work on Apple Silicone which is another major drawback. Godot does not have the performance capability of Unity.
Umitencho 19 sep 2023 om 21:01 
Do you plan on switching away from Unity with the recent change in fee structure?
SalzStange 29 jun 2023 om 18:05 
Influencer request
Gamer To Game Developer 13 mei 2023 om 10:31 
sure, ask away