Alexander Vagrant
T'bilisi, Georgia
 
 
Narrative designer and TTRPG fan :2018bestcoffee:
当前离线
最喜爱的游戏
78
已游戏的小时数
24
已达成的成就数
评测展柜
It's easy to criticize this game for its notoriously high entry threshold. And many of the complaints are fully justified. I'm familiar with Pathfinder TTRPG, so I was prepared for WotR to dump dozens of traits on me. I thought that I was ready but I was wrong. It's tough to get a grasp on all the game's subsystems. You have to plan a team build to stay at even an average efficiency level. And the game doesn't help you at all; instead, it complicates things even more with an abundance of useless options. There are whole archetypes here that will prove flawed, regardless of your play style. A druid subclass designed for battles with fairies in a game without fairies? Really? Why this option is even here?

And yet, I easily forgive WotR this for the magnificent plot and characters. It's rare for a game to encourage me to genuinely think about hero development and puzzle over even minor decisions. Hard-hitting questions, ethical dilemmas, flirting with all the higher powers of Golarion at once — all of this is done brilliantly!

Also, the variability of the story in different mythical paths is simply amazing, and I haven't experienced such a feeling of power in any other RPG. As an Aeon, I was able to rewrite the past of certain events, changing the history of the crusade and the whole world. I don't know yet what the other paths offer, but I'm sure there are surprises. I'll definitely play the game again to find out.
完满主义者展柜
留言
aleksgrey 2015 年 1 月 8 日 上午 11:00 
Just a number two comment
Reit Aters 2014 年 6 月 21 日 上午 8:15 
Пурпурпур:3