Alexander Vagrant
T'bilisi, Georgia
 
 
Narrative designer and TTRPG fan :2018bestcoffee:
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It's easy to criticize this game for its notoriously high entry threshold. And many of the complaints are fully justified. I'm familiar with Pathfinder TTRPG, so I was prepared for WotR to dump dozens of traits on me. I thought that I was ready but I was wrong. It's tough to get a grasp on all the game's subsystems. You have to plan a team build to stay at even an average efficiency level. And the game doesn't help you at all; instead, it complicates things even more with an abundance of useless options. There are whole archetypes here that will prove flawed, regardless of your play style. A druid subclass designed for battles with fairies in a game without fairies? Really? Why this option is even here?

And yet, I easily forgive WotR this for the magnificent plot and characters. It's rare for a game to encourage me to genuinely think about hero development and puzzle over even minor decisions. Hard-hitting questions, ethical dilemmas, flirting with all the higher powers of Golarion at once — all of this is done brilliantly!

Also, the variability of the story in different mythical paths is simply amazing, and I haven't experienced such a feeling of power in any other RPG. As an Aeon, I was able to rewrite the past of certain events, changing the history of the crusade and the whole world. I don't know yet what the other paths offer, but I'm sure there are surprises. I'll definitely play the game again to find out.
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Commenti
aleksgrey 8 gen 2015, ore 11:00 
Just a number two comment
Reit Aters 21 giu 2014, ore 8:15 
Пурпурпур:3