Drably Olive
 
 
なぜあなたはここにいるのですか
I do concept art for TF2














Yes I'm a paint can
Zurzeit offline
Kürzliche Aktivitäten
7.659 Std. insgesamt
zuletzt gespielt am 20. Nov.
1.897 Std. insgesamt
zuletzt gespielt am 21. Aug.
0 Std. insgesamt
zuletzt gespielt am 19. Aug.
Miles "Tails" Prower 17. Sep. um 18:38 
let the robo scout put the bomb in the thing -rep also your social security number was leaked
Miles "Tails" Prower 4. Nov. 2023 um 20:48 
Was that the blowjob of 02'
H L H 15. Okt. 2023 um 16:44 
+Rep fun to play with
Tabby 20. Sep. 2023 um 23:48 
Well there's a lot that I could say, but if I had to pick out a few good ones:
- Always keep in mind how your item works in 3D. If you're doing hair, what is each strand of hair doing, if you're drawing a pattern on a shirt, how does it look in the creases of said shirt, etc
- Make your concepts as helpful as possible. So if needed, do multiple angles, but I'd say most important of all, try and get them looking as accurate to what the end product will look like as possible
- Always keep in mind how the item works with other items, what loadouts can be made, what equip regions it uses, any creative work around for potential clipping issues
- Always concept something you would want to wear
If you need feedback or anything, don't be afraid to reach out
Drably Olive 8. Sep. 2023 um 14:58 
I think so?
blind and deaf tf2 player 4. Aug. 2023 um 16:52 
do i know you