Drably Olive
 
 
なぜあなたはここにいるのですか
I do concept art for TF2














Yes I'm a paint can
Právě je online
Přehlídka workshopu
Nedávná aktivita
1 897 hodin celkem
Naposledy hráno 21. srp.
0 hodin celkem
Naposledy hráno 19. srp.
Miles "Tails" Prower 17. zář. v 18.38 
let the robo scout put the bomb in the thing -rep also your social security number was leaked
Miles "Tails" Prower 4. lis. 2023 v 20.48 
Was that the blowjob of 02'
H L H 15. říj. 2023 v 16.44 
+Rep fun to play with
Tabby 20. zář. 2023 v 23.48 
Well there's a lot that I could say, but if I had to pick out a few good ones:
- Always keep in mind how your item works in 3D. If you're doing hair, what is each strand of hair doing, if you're drawing a pattern on a shirt, how does it look in the creases of said shirt, etc
- Make your concepts as helpful as possible. So if needed, do multiple angles, but I'd say most important of all, try and get them looking as accurate to what the end product will look like as possible
- Always keep in mind how the item works with other items, what loadouts can be made, what equip regions it uses, any creative work around for potential clipping issues
- Always concept something you would want to wear
If you need feedback or anything, don't be afraid to reach out
Drably Olive 8. zář. 2023 v 14.58 
I think so?
blind and deaf tf2 player 4. srp. 2023 v 16.52 
do i know you