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Een vertaalprobleem melden
- Always keep in mind how your item works in 3D. If you're doing hair, what is each strand of hair doing, if you're drawing a pattern on a shirt, how does it look in the creases of said shirt, etc
- Make your concepts as helpful as possible. So if needed, do multiple angles, but I'd say most important of all, try and get them looking as accurate to what the end product will look like as possible
- Always keep in mind how the item works with other items, what loadouts can be made, what equip regions it uses, any creative work around for potential clipping issues
- Always concept something you would want to wear
If you need feedback or anything, don't be afraid to reach out