Drably Olive
なぜあなたはここにいるのですか
I do concept art for TF2














Yes I'm a paint can
なぜあなたはここにいるのですか
I do concept art for TF2














Yes I'm a paint can
Momenteel offline
Recente activiteit
16,8 uur in totaal
laatst gespeeld op 14 feb
31 uur in totaal
laatst gespeeld op 30 jan
Prestatievoortgang   46 van de 50
Miles "Tails" Prower 17 sep 2024 om 18:38 
let the robo scout put the bomb in the thing -rep also your social security number was leaked
Miles "Tails" Prower 4 nov 2023 om 20:48 
Was that the blowjob of 02'
Ymir 15 okt 2023 om 16:44 
+Rep fun to play with
Tabby 20 sep 2023 om 23:48 
Well there's a lot that I could say, but if I had to pick out a few good ones:
- Always keep in mind how your item works in 3D. If you're doing hair, what is each strand of hair doing, if you're drawing a pattern on a shirt, how does it look in the creases of said shirt, etc
- Make your concepts as helpful as possible. So if needed, do multiple angles, but I'd say most important of all, try and get them looking as accurate to what the end product will look like as possible
- Always keep in mind how the item works with other items, what loadouts can be made, what equip regions it uses, any creative work around for potential clipping issues
- Always concept something you would want to wear
If you need feedback or anything, don't be afraid to reach out
Drably Olive 8 sep 2023 om 14:58 
I think so?
blind and deaf tf2 player 4 aug 2023 om 16:52 
do i know you