STEAM GROUP
Exposed Connection EXCONN
STEAM GROUP
Exposed Connection EXCONN
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24 November, 2017
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ABOUT Exposed Connection

This group provides a block list to prevent analytics / tracking and block not needed connections in Steam games and software.

You are welcome to follow this group to read the curators reviews.

If you want be informed about other games which use tracking and see some examples of data collection, then please also visit the Steam group Penguin Domination.


Note:
Currently the tests are performed only by the admins and limited to the games in their library and freetime.

EXCONN Hosts File[codeberg.org]
Privacy Tools[www.privacytools.io]
GOG - DRM Free Games Shop.[www.gog.com]
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Git repository for the EXCONN block list
Valve's wide use of Google Cloud Vision and Amazon Rekognition
Originally posted by EXCONN:

8. Jan. at 20:18 Uhr
Good evening Steam Support,

through my own investigation i recognized that all artworks and screenshots which are uploaded on Steam as public, friends only or private are first scanned by Google Cloud Vision and Amazon Recognition.
This process and the reason for the data-processing is not meant in the Steam Privacy Policy.
The Steam Profile Privacy Setting are bypassed with this process and the training of AI Systems which also sold for military use is very questionable.
Can Valve/Steam please answer and inform the customers why this is done without a notice?

Thanks

Steam-Support 16. Jan. at 20:17 Uhr
Hey, thanks for voicing your concerns about these issues.

I have escalated them to our legal department. Their response is contained below.


The preprocessing of images for the protection of minors is outside the scope of GDPR. Personal Data in the sense of GDPR is data relating to an identified or identifiable data subject. For the automatic recognition of objectionable content we do not transfer any identifying elements to the service providers. We take the uploaded images, scale and convert them and upload this modified copy to the service providers. We then receive back a confidence score of whether the image contains objectionable content (in particular nudity). We do not provide them with any information about the source of the image that would make the uploader identifiable.

In the hypothetical case that an image contained an identifying element, e.g. a name burned into the image file, this use might constitute a processing of personal data; however, in this case it would be covered by sections 2.a), 2.b) and 3.9 of our Privacy Policy. We disagree with the user’s assessment that the fact that adult content can be purchased on Steam means that we can have any sort of hardcore and/or child pornography displayed on our web pages. The sheer volume of images that are being uploaded to Steam means we need to use technical measures to protect our users and comply with applicable laws.

Insofar as the user voiced concerns that the uploaded data can be used to train AI for military purposes we disagree as well. As we do not send the neural network information on what we believe is in the image, this is not data useful for training image recognition algorithms. Google already has access to an unlimited number of images on the web that have the advantage of coming pre-tagged for training purposes as they are accompanied by descriptor texts. Our data is not useful for this.

Steam Support


After this conversation, Valve also updated their Privacy Policy in the first point:

Originally posted by Privacy Policy:
1. Definitions

Valve may share anonymous data, aggregated or not, with third parties.

So why pointing out this so much? Why you should even care?

We want let you know, that all screenshots or artworks you upload only for friends or private use, are in first step scanned by the big data tech companies Google and Amazon. The privacy settings are only for the Steam community and not for the third parties behind Valve.

There are also some points you should know, why the benefit of this service is questionable:
  • The nudity content on Steam will still exist, it is only blurred out. Every child which disable the community content settings will see the real image.

  • Games with gore, violence and sexual content can be bought by everyone on the Steam Store. This games generates the explicit content, that Valve tries to blur out.

  • Content uploaded to the community is often labeled incorrectly. (See example image)

  • Valve did not announced this feature and edited their Privacy Policy after the release.

  • With their response, Valve declared that all content generated by an user is in the most cases “anonymous data” which can be transferred, shared and analyzed by third parties providing a service which Valve uses.

  • The internet has enough free images and also there are special training databases for machine learning. With active use of the image recognition service, Valve supports and pays the most rich companies in the world, instead of using an alternative or programming their own one.

  • The content you upload is also saved for a specific time on third party server.
    Google Cloud Vision Data Usage[cloud.google.com]
    Amazon Rekognition Data Privacy[aws.amazon.com]

  • If the 16 million active users upload only 1 screenshot in a month, then over 192 million images will be scanned in a year only to label a small amount of targeted content.
    If you check out the Google[cloud.google.com] and Amazon[aws.amazon.com] pricing list, then Valve would pay in one month for G. circa 14.100$ and for A. 11.800$.
    This are 310.800$ per year.

  • The missing transparency behind the process, makes it hard to prove what is really shared with third parties and if an identification is not possible.
    If you upload a screenshot to Steam, it will be already saved on Microsoft and Google storage “steamcloud-ugc.storage.googleapis.com”. The new thing is, that Google is now officially allowed to run their AI over a “modified version” of the images.


Sad to see that Steam is not that independent they pretend to. For the protection of the Steam community, the community indirectly supports Google and Amazon. Valve spends their money to third parties instead for intern developers. For the problem Steam created themselfs, there is now a wide use of image recognition technique which bypasses the users privacy settings.

We wish that Valve continues on trying to make Steam better and safer for all customers, but it would be nice if new changes will not harm the users privacy and are announced public.


Your EXCONN team

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Exposed Connection reviews
"Want to know if your Steam game or software establish a connection to unnecessary destinations?"
Here are a few recent reviews by Exposed Connection
19 Comments
lightwo 14 Jul, 2022 @ 4:01am 
Based. Some time ago I realised CDNs hosted by Google and Microsoft started being used for Steam (still giving errors...), now I found this group and didn't even need to post a suggestion, it's already here.

Thank you for the quality lists :cyanheart:
n†x 14 Dec, 2021 @ 10:39am 
Hi
The list contains only known Unreal Engine tracking domains.
For example, if you block the EOS domain api.epicgames.dev then some game will just not work.
We try not to brake games with our list, also if we not like the build ins sometimes. :spazwinky:
Here you can find more info about the EPIC client if wanted.
Bathynomus 14 Dec, 2021 @ 12:26am 
Does the unreal list also contain epic games services?
n†x 6 Mar, 2021 @ 8:35am 
Thanks SAS41. :d4_smile:
SAS41 4 Mar, 2021 @ 2:33am 
I just wanted to say, thank you for your due diligence in this manner, I truly appreciate it.
n†x 16 Feb, 2021 @ 12:02pm 
Thanks for the trick catbox.

For those who asked.
The block list is now reachable for a Pi-hole here:
EXCONN Gaming Privacy List [codeberg.org]
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