Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The alternative method to impact accuracy instead of heavy sway is heavy variance in aim even if the scope doesn't sway at all- Meaning even if you're aiming right on point it could hit a mile off from where you're aiming. And frankly, I prefer having the heavy sway because I can compensate for that, I can't compensate for ♥♥♥♥♥♥♥♥ RNG.
Zoom in less(It's less obvious with less zoom, and easier to maintain control over it at 4x as compared to 12x), Take lower stances (crouch, prone), pick a better gun, pick perks that reduce the sway, etc.
They shouldn't add stuff to make it "gamey". But it would be cool if wind affected bullets more for long range shots.