Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
This is true, yes, but it shouldn't be too important for smaller parties. Smaller parties get XP much faster anyway.
True.
For a 1.2k quest reward:
1. A 6-man party gets 200 XP each.
2. A 4-man party would get 300 points each.
I used to exploit this by exporting some party members and then temporarily kicking them from the party, in order to divert more XP to party members who needed it more.
Remember that the XP each person in the party gets is then further sub-divided between classes for that party member's muti-classes. So if a 4-man party turned in a quest and got a reward of 1,200 XP, and the party was a Mage, Paladin, Bard, and MC Fighter/Thief; then each party member would get 300 XP. The Fighter/Thief would split the points: 150 XP to Fighter and 150 points to Thief.