Bound By Flame

Bound By Flame

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Freki_FOCUS 2014 年 3 月 27 日 上午 9:38
BOUND BY FLAME: COMBAT VIDEOS
Check out these videos showing the first ingame footage of its combat! No cinematic, no FX... only pure gameplay! Enjoy!

>> COMBAT DEMO 1 <<

>> COMBAT DEMO 2 <<

>> COMBAT TRAILER <<
最後修改者:Freki_FOCUS; 2014 年 4 月 14 日 上午 7:10
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目前顯示第 1-12 則留言,共 12
Maia 2014 年 3 月 27 日 下午 5:37 
dual daggers are for ♥♥♥♥♥♥♥ :)), gimme a big ass sword/mace/axe
hardwiredsin 2014 年 3 月 28 日 上午 6:54 
Combat looks AMAZING, please put up preorder for PC!
GUY 2014 年 3 月 28 日 下午 6:58 
wow that looks a lot better and more responsive than that live footage leaked a whilea go.
Pelerin 2014 年 3 月 29 日 上午 9:23 
Looks good, reminds me of Kingdoms of Amalur combat.
Scotland #1 2014 年 4 月 6 日 下午 1:31 
That is what I was thinking aswell
引用自 Pelerin
Looks good, reminds me of Kingdoms of Amalur combat.
Seb 2014 年 4 月 9 日 上午 10:06 
引用自 George Lincoln
wow that looks a lot better and more responsive than that live footage leaked a whilea go.

Yeah, i was thinking the same. The first videos looked terrible, but now i´m actually interested in the game. Also, character designs are awesome.
Sindex 2014 年 4 月 23 日 下午 1:21 
Hmmm... it looked like a lot of the hits lacked any sort of impact and just go through the enemy (when the spider thing got hit by a two handed weapon, it looked like it got tapped lightly by a nerf sword).
The daggers seem to strike air instead of striking the enemy most of the time, or just pass through without any sort of impact, like you are a ghost.

I really enjoyed Mars: War Logs, it had a cool story/setting and the combat suited the game well, but this just looks like a generic fantasy game with floaty combat.
最後修改者:Sindex; 2014 年 4 月 23 日 下午 1:23
roberto tomás 2014 年 4 月 24 日 上午 9:24 
the combat doesnt lack the impact that apparently it once did, those demos show people falling to the ground, getting pushed around, losing your footing on offensive extending as well as defensive. While it isnt as responsive as it could be (using rag doll positioning and comparing entry and exit points to candidate pre-generated animations), it is still near the front of the pack when compared to its current and upcoming release peers.

By comparison, Dark souls 2 has faux impact responses: you roll under attacks that might actually have passed right through you, while other times your arms bounce up in response to blocking a forceful attack that seemed not to be successfully blocked. From casual video searches it seems that DS2 has worse impact responsiveness. Clearly no physics is involved. Dark Souls 2 seems to have much stricter stamina in the combat though, in single encounters I've seen video of people running out of that second bar — each game has its advantages.
最後修改者:roberto tomás; 2014 年 4 月 24 日 上午 9:34
Rain 2014 年 4 月 28 日 下午 11:45 
The gameplay looks very good and interresting. It is good to see developpers actually care about the game they are making instead of aiming to sell only. Gamers lost passion for the good old combat feel in the game that we used to see in past single player games!
CalUKGR 2014 年 5 月 13 日 下午 3:18 
baronofdoom 2014 年 5 月 13 日 下午 9:56 
Been really enjoying the game so far, good job, Spiders. And some of the dialogue is downright hilarious too. :)
DOG 2014 年 5 月 20 日 上午 11:33 
You are 100 precent right.

引用自 Pelerin
Looks good, reminds me of Kingdoms of Amalur combat.
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