Bound By Flame

Bound By Flame

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BOUND BY FLAME: COMBAT VIDEOS
Check out these videos showing the first ingame footage of its combat! No cinematic, no FX... only pure gameplay! Enjoy!

>> COMBAT DEMO 1 <<

>> COMBAT DEMO 2 <<

>> COMBAT TRAILER <<
Zuletzt bearbeitet von Freki_FOCUS; 14. Apr. 2014 um 7:10
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Beiträge 112 von 12
Maia 27. März 2014 um 17:37 
dual daggers are for ♥♥♥♥♥♥♥ :)), gimme a big ass sword/mace/axe
Combat looks AMAZING, please put up preorder for PC!
GUY 28. März 2014 um 18:58 
wow that looks a lot better and more responsive than that live footage leaked a whilea go.
Pelerin 29. März 2014 um 9:23 
Looks good, reminds me of Kingdoms of Amalur combat.
That is what I was thinking aswell
Ursprünglich geschrieben von Pelerin:
Looks good, reminds me of Kingdoms of Amalur combat.
Seb 9. Apr. 2014 um 10:06 
Ursprünglich geschrieben von George Lincoln:
wow that looks a lot better and more responsive than that live footage leaked a whilea go.

Yeah, i was thinking the same. The first videos looked terrible, but now i´m actually interested in the game. Also, character designs are awesome.
Sindex 23. Apr. 2014 um 13:21 
Hmmm... it looked like a lot of the hits lacked any sort of impact and just go through the enemy (when the spider thing got hit by a two handed weapon, it looked like it got tapped lightly by a nerf sword).
The daggers seem to strike air instead of striking the enemy most of the time, or just pass through without any sort of impact, like you are a ghost.

I really enjoyed Mars: War Logs, it had a cool story/setting and the combat suited the game well, but this just looks like a generic fantasy game with floaty combat.
Zuletzt bearbeitet von Sindex; 23. Apr. 2014 um 13:23
the combat doesnt lack the impact that apparently it once did, those demos show people falling to the ground, getting pushed around, losing your footing on offensive extending as well as defensive. While it isnt as responsive as it could be (using rag doll positioning and comparing entry and exit points to candidate pre-generated animations), it is still near the front of the pack when compared to its current and upcoming release peers.

By comparison, Dark souls 2 has faux impact responses: you roll under attacks that might actually have passed right through you, while other times your arms bounce up in response to blocking a forceful attack that seemed not to be successfully blocked. From casual video searches it seems that DS2 has worse impact responsiveness. Clearly no physics is involved. Dark Souls 2 seems to have much stricter stamina in the combat though, in single encounters I've seen video of people running out of that second bar — each game has its advantages.
Zuletzt bearbeitet von roberto tomás; 24. Apr. 2014 um 9:34
Rain 28. Apr. 2014 um 23:45 
The gameplay looks very good and interresting. It is good to see developpers actually care about the game they are making instead of aiming to sell only. Gamers lost passion for the good old combat feel in the game that we used to see in past single player games!
Been really enjoying the game so far, good job, Spiders. And some of the dialogue is downright hilarious too. :)
DOG 20. Mai 2014 um 11:33 
You are 100 precent right.

Ursprünglich geschrieben von Pelerin:
Looks good, reminds me of Kingdoms of Amalur combat.
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Beiträge 112 von 12
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