Bound By Flame

Bound By Flame

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Freki_FOCUS 27. mar. 2014 kl. 9:38
BOUND BY FLAME: COMBAT VIDEOS
Check out these videos showing the first ingame footage of its combat! No cinematic, no FX... only pure gameplay! Enjoy!

>> COMBAT DEMO 1 <<

>> COMBAT DEMO 2 <<

>> COMBAT TRAILER <<
Sidst redigeret af Freki_FOCUS; 14. apr. 2014 kl. 7:10
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Maia 27. mar. 2014 kl. 17:37 
dual daggers are for ♥♥♥♥♥♥♥ :)), gimme a big ass sword/mace/axe
hardwiredsin 28. mar. 2014 kl. 6:54 
Combat looks AMAZING, please put up preorder for PC!
GUY 28. mar. 2014 kl. 18:58 
wow that looks a lot better and more responsive than that live footage leaked a whilea go.
Pelerin 29. mar. 2014 kl. 9:23 
Looks good, reminds me of Kingdoms of Amalur combat.
Scotland #1 6. apr. 2014 kl. 13:31 
That is what I was thinking aswell
Oprindeligt skrevet af Pelerin:
Looks good, reminds me of Kingdoms of Amalur combat.
Seb 9. apr. 2014 kl. 10:06 
Oprindeligt skrevet af George Lincoln:
wow that looks a lot better and more responsive than that live footage leaked a whilea go.

Yeah, i was thinking the same. The first videos looked terrible, but now i´m actually interested in the game. Also, character designs are awesome.
Sindex 23. apr. 2014 kl. 13:21 
Hmmm... it looked like a lot of the hits lacked any sort of impact and just go through the enemy (when the spider thing got hit by a two handed weapon, it looked like it got tapped lightly by a nerf sword).
The daggers seem to strike air instead of striking the enemy most of the time, or just pass through without any sort of impact, like you are a ghost.

I really enjoyed Mars: War Logs, it had a cool story/setting and the combat suited the game well, but this just looks like a generic fantasy game with floaty combat.
Sidst redigeret af Sindex; 23. apr. 2014 kl. 13:23
roberto tomás 24. apr. 2014 kl. 9:24 
the combat doesnt lack the impact that apparently it once did, those demos show people falling to the ground, getting pushed around, losing your footing on offensive extending as well as defensive. While it isnt as responsive as it could be (using rag doll positioning and comparing entry and exit points to candidate pre-generated animations), it is still near the front of the pack when compared to its current and upcoming release peers.

By comparison, Dark souls 2 has faux impact responses: you roll under attacks that might actually have passed right through you, while other times your arms bounce up in response to blocking a forceful attack that seemed not to be successfully blocked. From casual video searches it seems that DS2 has worse impact responsiveness. Clearly no physics is involved. Dark Souls 2 seems to have much stricter stamina in the combat though, in single encounters I've seen video of people running out of that second bar — each game has its advantages.
Sidst redigeret af roberto tomás; 24. apr. 2014 kl. 9:34
Rain 28. apr. 2014 kl. 23:45 
The gameplay looks very good and interresting. It is good to see developpers actually care about the game they are making instead of aiming to sell only. Gamers lost passion for the good old combat feel in the game that we used to see in past single player games!
baronofdoom 13. maj 2014 kl. 21:56 
Been really enjoying the game so far, good job, Spiders. And some of the dialogue is downright hilarious too. :)
DOG 20. maj 2014 kl. 11:33 
You are 100 precent right.

Oprindeligt skrevet af Pelerin:
Looks good, reminds me of Kingdoms of Amalur combat.
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