Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Yeah, i was thinking the same. The first videos looked terrible, but now i´m actually interested in the game. Also, character designs are awesome.
The daggers seem to strike air instead of striking the enemy most of the time, or just pass through without any sort of impact, like you are a ghost.
I really enjoyed Mars: War Logs, it had a cool story/setting and the combat suited the game well, but this just looks like a generic fantasy game with floaty combat.
By comparison, Dark souls 2 has faux impact responses: you roll under attacks that might actually have passed right through you, while other times your arms bounce up in response to blocking a forceful attack that seemed not to be successfully blocked. From casual video searches it seems that DS2 has worse impact responsiveness. Clearly no physics is involved. Dark Souls 2 seems to have much stricter stamina in the combat though, in single encounters I've seen video of people running out of that second bar — each game has its advantages.
https://www.youtube.com/watch?v=wJiZw51Qays