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RimCities - most probable cause as I can tell
WallsAreSolid - may alter some properties of stuff
Rimfactory - don't really know
AllowTool - don't really think is the issue but you can try
Dubs Mint menu - don't really think is the issue because I always use DMM when I'm coding Nanotech and there's no issue at all, I actually recommend using it.
try removing those mods in that specific order
also, there's no mention to the nanotech mod at all from what I could see
meanwhile the RimCities mod is causing lots of Room.Notify_ContainedThingSpawnedOrDespawned type errors, causing the GUI crash
Now the link was visible, I'll see what's the issue
also, about creating an incompatibility list I would love to but (english is not my first language but I'll try using metaphor/analogy) it's like shooting a distant target in the dark based on generic sounds - hope that makes sense. Like, some people had problems with ASF, other's had problems with Vanilla Expanded, others had issues with other OP mods and etc, so there's no pattern for me to base my conclusions.
So there's a high chance that if I create an incompatibility list saying that, for example, Vanilla Expanded is incompatible, lots of other people could play with VE with no issues at all, making the list inaccurate and useless.
Anyways I'll take a look on your issues and see if I can solve anything.
I already advise you that my mod is 95% vanilla XML, which shouldn't interfere with anything on the UIs of the game. The other 5% is some custom C# I did for the Obelisk and other minor stuff.
When other people reported this error they had like 500+ mods installed and it was a conflict between some of them. Not to diminish your issue, of course, but the chances are this mod is the lesser problem.