RimWorld

RimWorld

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[HYE] Nanotech Overpower
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Mod, 1.6
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66.257 MB
24 Jul @ 8:31am
7 Oct @ 8:10am
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[HYE] Nanotech Overpower

Description
Nanotech Overpower – Adds a ton of overpowered content

Materials & Resources
  • Nanobots, a ridiculously strong building material. Can be used to craft anything — from walls and clothing to axes.
  • Nanoberries, delicious food made from nanobots. Safe to eat raw!
  • New NanoMeal to eat without a table.

    Weapons and Security
  • The Nanoblaster, a devastating ranged weapon that can solo a mechanoid army.
  • The NanoStunner, a ranged weapon that unleashes a blunt-damage bullet hell onto enemies to down them instead of insta-killing. (They might die nonetheless)
  • NanoSword for cutting people in half like butter like a badass samurai
  • NanoMinigun for the average DOOM experience
  • A NanoTurret a day keeps the VOID away...
  • Added NanoWarhead a new shell for your genocidal purposes
  • Added NanoMortar to shower the enemy with bombs before they even see you
  • The almighty NanoStick to insta-down any enemy or pesky prisoner

    Armor & Apparel
  • Nanoarmor and Nanohelmet, making your pawns nearly immortal in combat. They are also wearable by children (Biotech) and paintable!
  • Nanoaura, an invisible clothe that grants lots of boosts for the pawn (if the NanoSerum wasn't enough)
  • NanoShieldBelt that has huge health, very fast regeneration, you can still use ranged weapons and has its own slot, so you can use any other utility belt, like the orbital strike beacon for example.

    Medicine, Drugs & Implants
  • The NanoMedicine that makes even the most advanced Glitterworld surgeons jealous.
  • Four new implants:
    - NanoSerum (turn any pawn into a god)
    - Restless Implant because sleep is overrated
    - Super Fertility Implant (self explanatory)
    - NullBite Implant because eating is unproductive
    - Stoic Implant because Comfort is for the weak
  • (And they are self-injectable!)
  • New NanoBoost drug with lots of boosts (duh) to stats, no side-effects and no addictiveness.
  • New Nanotech Omnitrainer so your pawns aren't just dumb anymore (it trains every skill to maximum).

    Buildings & Utilities
  • A Nanofabricator that can produce nearly all vanilla resources — from wood and luciferium to resurrector mech serum.
  • A Nanogenerator and Nanobattery for your infinite energy needs.
  • Nanochest, for near-unlimited storage.
  • New NanoStove for your unlimited food supplies.
  • A Nano Heater that heats your base or spaceship in seconds with minimal power.
  • Also the Nano Cooler for an instant frostbite.
  • A new NanoLamp, stupidly bright and costs nothing.
  • And of course the NanoSunlamp, huge radius so you can have your massive yayo farm like a cartel boss
  • The new Nanotech Obelisk. incredible piece of engineering that repairs buildings, items, cures diseases, heals and regenerates damage to the body and lost organs and limbs, cleans the floor and also puts out fire. Praise the Obelisk.
  • A NanoSmelter to get rid of the garbage you keep stored inside your corpse fridge

    Terrains and Tiles
  • Nanotile, an extremely beautiful, easy-to-clean and sterile floor for all purposes - also paintable!
  • Nanosoil that grows plants almost instantly.
  • Nanofluid impassable water-like fluid (literally, it breaks the pathing of every pawn) - don't worry it's removable.

    FAQ

    Q: Should I use it with Lyn's version?
    A: No. This mod is NOT a patch/addition, it's a whole new nanotech mod.

    Q: What about the Patches mod from Coldzero?
    A: My mod doesn't require any patches but if you want his final touches there shouldn't be any problems.

    Q: Where do I craft Nanobots? I can't find them!
    A: You find the recipes in the Nanofabricator using Steel.

    Q: Where are the Nanoberries?
    A: In the Nanostove bench.

    Q: Does this mod affects performance?
    A: It uses only vanilla coding with vanilla-like custom C# to some buildings and no Harmony patches so it should run as smoothly as the game itself.

    Q: Load order?
    A: You can just use auto-sort and you're good to go.

    Q: Require any other mods or DLCs?
    A: Nope. But there's additional content for DLCs and some Mods as listed here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574447932

    Q: CE compatible?
    A: Nope. Used that mod a few times, crashed all my saves, got traumatized, will never use again.

    Translations
  • Chinese by Maiya0126 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3563715757

    Info and credits
    Some settings are configurable via Mod Settings!

    Originally created by Lyn the Cookie.
    This mod is a fork based on their work and permission to modify it.
    I don’t claim credit for the original creation — just sharing my version and additions.

    Thanks to Explodoboy - the creator of Ambition of the Cosmic - for their Armor and Helmet textures that I used in this mod because I'm an inept mf with no artistic skills.

    And special thanks to Narcessa and brandon_hack for some new textures!

    Feedback and suggestions are welcome! I’m not a professional modder, but I’ll do my best to fix any issues.
Popular Discussions View All (1)
8
7 Oct @ 12:42pm
Errors
xsebikx2208
342 Comments
Lucius 2 hours ago 
I see, thank you very much, for the fast response aswell, honestly did not expect it, i will try this once i am on
Citizen706  [author] 3 hours ago 
I inspected some stuff here, I suggest you take a look on those mods here:

RimCities - most probable cause as I can tell

WallsAreSolid - may alter some properties of stuff

Rimfactory - don't really know

AllowTool - don't really think is the issue but you can try

Dubs Mint menu - don't really think is the issue because I always use DMM when I'm coding Nanotech and there's no issue at all, I actually recommend using it.

try removing those mods in that specific order

also, there's no mention to the nanotech mod at all from what I could see

meanwhile the RimCities mod is causing lots of Room.Notify_ContainedThingSpawnedOrDespawned type errors, causing the GUI crash
Citizen706  [author] 3 hours ago 
Hello (sorry for bad english) type of situation then haha

Now the link was visible, I'll see what's the issue
Lucius 3 hours ago 
Well you seem to be using english well, seeing as i have no issues understanding you, i will be waitin
Citizen706  [author] 4 hours ago 
Sure thing, the debug log will explain a lot. If the character limit gets overloaded you can create a discussion up there to paste it.

also, about creating an incompatibility list I would love to but (english is not my first language but I'll try using metaphor/analogy) it's like shooting a distant target in the dark based on generic sounds - hope that makes sense. Like, some people had problems with ASF, other's had problems with Vanilla Expanded, others had issues with other OP mods and etc, so there's no pattern for me to base my conclusions.

So there's a high chance that if I create an incompatibility list saying that, for example, Vanilla Expanded is incompatible, lots of other people could play with VE with no issues at all, making the list inaccurate and useless.

Anyways I'll take a look on your issues and see if I can solve anything.
Lucius 4 hours ago 
Well it likely is my mods, i have a lot, i thought maybe it had something to do with combat expanded and after disabling CE it still appeared, it maybe a big ask but it would be awesome if you made a mod incompatibility list, i will send the log in a minute once i replicate the issue
Citizen706  [author] 4 hours ago 
hey there @Lucius can you copy and paste the error that appears? the debug log I mean so I can take a look

I already advise you that my mod is 95% vanilla XML, which shouldn't interfere with anything on the UIs of the game. The other 5% is some custom C# I did for the Obelisk and other minor stuff.

When other people reported this error they had like 500+ mods installed and it was a conflict between some of them. Not to diminish your issue, of course, but the chances are this mod is the lesser problem.
Lucius 5 hours ago 
for some reason the gui just breaks after some usage of this mod, text just disappears and i become unable to use any of the mod's machinery
Citizen706  [author] 11 Oct @ 2:37pm 
@柠檬 there's no invisibility equipment in this mod