Stellaris

Stellaris

273 ratings
Wiirlak Additional Civics & Origins [4.1]
8
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
18.251 MB
15 Mar, 2021 @ 4:49am
12 Oct @ 1:00am
169 Change Notes ( view )

Subscribe to download
Wiirlak Additional Civics & Origins [4.1]

In 1 collection by Wiirlak
Wiirlak's Modlist 4.1
70 items
Description
[4.1 Compatible]
Unleash unparalleled customization for your empire! This mod introduces 55 civics and 20 origins, allowing for distinct playstyles and unique ways to begin your galactic journey. It also includes an optional Empire Specialization system to shape your empire as it grows and evolves.

Civics:
Enhance your gameplay with a diverse array of civics tailored for various empire types:
  • 33 General civics for most Authorities
  • 11 for Corporate.
  • 5 for Machine.
  • 4 for Hive Mind.
Civics & Origins complete list here

Optional Feature – Empire Specialization:
Guide your empire’s development with Empire Specialization, a dynamic system that adapts to your choices, ambitions, and milestones. Whether by taking ascension perks, achieving resource thresholds, or more, this system helps you carve out your empire’s destiny.

This feature impacts all empires, including AI, and includes:
  • 115 Ascension Perks, including 2 Player Crisis
  • 55 Resolutions to enact your will onto the galaxy
  • 13 Districts types for enhanced development
  • 32 new Buildings to enrich your capital
  • 6 new Kilostructures to empower your playstyle
  • Special Projects and unique Situations to explore
Learn more about Empire Specialization features here

_______________________________________________________________
Compatibility :
This mod integrates seamlessly into your game, with:

100% compatible with everything - no vanilla files are overwritten !*
*I overwrite the has_ascension_for_terraforming_candidate gamerule, it's a visual aid to see unhabitable but terraformable planet. Can be overwritten by another mod, but better if the other mod is added to the The Merger of Rules.

AI empires can take and use everything in this mod.
No DLC required, though some features are gated behind DLC content where appropriate.

Translation Available:
Russian included, by Anton Rabe (last update: 16/01) Russian
Spanish included, by Buitre salvaje (last update: 03/03)
French
Chinese

Complementary mods :
Want additional civic slots AND better game balance ? Made by myself

UI Overhaul Dynamic - Ascension Slots for expanded Ascension Perk options

Federation designed to serve an Overlord

_______________________________________________________________
Discord Server
Need support or want to connect with fellow modders and players ?
Join the Stellaris Modding Den[discord.gg], I have my own channel there.

Want to help ?
Enjoying the mod? Consider supporting my work:
Buy me a coffee ![ko-fi.com]

[discord.gg]
Popular Discussions View All (3)
21
17 Oct @ 6:21am
bug report
m11kire
0
14 May @ 2:41pm
Localization issue
lyra_tcm
615 Comments
Wiirlak  [author] 16 Oct @ 6:20am 
@superakk32299
Link added

@Gilgy
Answer you in more details on Discord: not a bug
Gilgy 15 Oct @ 12:37pm 
I need to report what I assume is a bug. If you pick the Enlightened civic upon species creation, it will 'reform' your government so you cannot take another civic for 20 years. This is a problem if you get a civic point at any time in the next 20 years (I use the expanded traditions mod and one of them gives a civic, for example).
Wiirlak  [author] 12 Oct @ 1:01am 
Fixed, plus a bunch of other things
Wiirlak  [author] 10 Oct @ 12:08am 
@tilarium
It's bug, someone reported in on Discord, will be fixed in the next update
tilarium 9 Oct @ 3:56pm 
@Wiirlak Are there any specific conditions that need to be met for the Planetary Defence Protocol civic to work? The civic itself lists having Overlords, but I have it and can't get it to spawn. Is it because I'm trying to play using an origin and system start from another mod? When I load up the game and check my government tab, the civic is listed there and I'm assuming all of it's other modifiers are in place, just not getting the orbital ring.
Wiirlak  [author] 25 Sep @ 10:24am 
@dkenhoney
Finish the path completely (situation and all), an event will pop after a while, you can take an immediate bonus or continue.
Do a research, and choose your other path. Enjoy.
Fenrisúlfr 25 Sep @ 9:35am 
@dkenhoney, it is this mod, a while after you finish your ascension path it will give you a research that allows you to take a second path
dkenhoney 25 Sep @ 9:32am 
So in a previous game I was able to trigger the acquisition of a second ascension path...but I have no idea how I did it. I THINK that it's from this mod and I'd like to intentionally do it if possible.
So:
1. Does this mod grant a player the capacity to have two ascension paths?
And
2. If so, can it be intentionally triggered?
And
3. If so, how do I do that?
Please and thank you! This is mod is quite fun!
Wiirlak  [author] 25 Sep @ 1:07am 
4.1 Update !
Coming with a bunch of balance, and a french translation (link on the page and changelog - profitez bien :D)