Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
https://support.keenswh.com/spaceengineers/general/topic/issues-with-modded-turret-model-animations-and-bullet-fx-when-connected-as-a-server-client
I highly doubt keen will look into the issue without more people voting on the topic or bringing forward more evidence. It may be helpful Pheonix if you could find something that -might- be causing the issue. I've noticed that with the shield mod fix they've done, there was a specific issue in the game code posted by the mod author himself. If there isn't anything that can be found, well, it's up to the generosity of keen I suppose.
https://support.keenswh.com/spaceengineers/general/topic/1-187-205-no-tracerssound-on-modded-turret-while-mp-client
Hopefully they'll look into it soon.
I upvoted the previous link listed here as well :)
https://support.keenswh.com/spaceengineers/general/topic/cannot-see-turrets-firing-in-multiplayer