Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
These cannons will also be getting a health boost to help protect against more rapid fire, lighter damage SoonTM
Just because they're weaker, as a midway between HDT's and Mk.3's kinda thing.
Question, are you in survival and if so, what inventory multiplier do you have? For reference...
I still need to adjust many inventory sizes for the turrets for the next update, so maybe that's why.
Personally, I don't think it really provides any -real- advantage for a few reasons, not the least of which is that it increases the likely-hood of your weapons destroying themselves. If a fix is possible like with possibly new, accurate, collision models in the future I will implement it.
As for the battery guns specifically, I think I can at least fix those in the next update without it adversely affecting peoples designs.