Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

Coldplay
molefixer  [ontwikkelaar] 19 jun 2017 om 9:35
Please post bug reports here
Only known current issue is you must use the stash to equip new armor otherwise you appear naked half the time.
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1-15 van 25 reacties weergegeven
Novatech 3m headquarters. Wrote report, got to sleep, have objective to talk to team. Actually talking to team does nothing, quest markers is behind sealed door. I suppose sleeping should have triggered it to open? So here is bug.
molefixer  [ontwikkelaar] 28 jun 2017 om 15:54 
No that quest marker is for testing with the doctor. I just didn't post an objective to do it. Once talking to the team is completed that door should unlock and you can see the doctor and the story continues. I just ran through it and it worked fine. Have you tried restarting the level and see if it was just a glitch or did you check the door again after talking to the team? The team has their own rooms to the left of yours. I went ahead and made some conversation updates and stated it as an objective to make it flow a little more smoothly. It is working fine though.
Laatst bewerkt door molefixer; 28 jun 2017 om 17:23
Yes, i restarted it few times. Tried speaking with team both before and after sleep. Door didn't open. The only thing it might be is a dog - his options doesn't dissapear or change. It seems he wants food, but refrigerator gives no food and i don't see where else i can get it for dog. Maybe it doesn't progress because something happens/doesn't happen when i speak with dog?
molefixer  [ontwikkelaar] 3 jul 2017 om 14:24 
I just replayed through it and I found where the issue is. It will work though. I am trying to update it, but steam is being difficult and keeps saying error updating to steam. Anyway, restart your level, enter your report then talk to Biggs. He has two options to speak to him, choose the lower one. That triggers Suzie to talk. Talk to her then go to bed. Sounds like there may have been a problem on steam side also though because you shouldn't be able to go to bed until after talking to Suzie. Anyway, I am trying to update it so that both options for Biggs work. I'm sorry you ran into a problem. I actually have played through it several times testing it and I am not sure at what point that trigger broke, but I will have it back up asap. Like I said though if you choose the lower conversation option with him the story will continue fine for you.
molefixer  [ontwikkelaar] 3 jul 2017 om 14:44 
Nevermind. I just got it updated so just restart your level and it should work fine.
Thanks. Nice, this part works now, however there is more bugs on the same map :( Minor(?) bug - after talking to Suzie door unlocks, but doctor doesn't appear until i sleep in bed. Major bug - after doing everything doctor told me to do and talking with her second time - nothing happens. I skipped scripts with debug mode and know there should be guy at restauraunt and chef but after that again - nothing happens and skip doesn't work. I suppose at some point restauraunt should be unlocked?
molefixer  [ontwikkelaar] 3 jul 2017 om 23:50 
That is how it is supposed to work. Just showing a passing of time and that objective comes first and so must be completed first. You sleep in until the doc shows up for work the next day. After the doctor you can relax basically, but talk to Suzie (she is in your room) then in that conversation you tell her what you plan on doing next. So go back to the first room you appeared in and talk Sally Nollan then go to Biggs as you discussed with Suzie. From Biggs you talk to Suzie and Sally again and go to bed. Then you can go to the restaurant. No bugs there.
Oh, i see. So it is absence of any objective or quest marker that confused me. It looked exactly similar to previous bug. Thank you for campaign btw
molefixer  [ontwikkelaar] 4 jul 2017 om 1:45 
You're welcome. I am still working on it though. I add stuff as I think of it and I will add a few waypoints in to make things easier to understand. The scene tells you in conversation what you are to do or what you are planning on doing and since your mission to get everyone home is already accomplished there really isn't any real goal going on other than the corp wanting medical testing done at that point. I am about to add some more conversations and fix a creature in another scene that I just discovered was on the wrong team. You will run into it soon if you haven't already.
Found some minor bug/exploit. In the village if you talk to rigger and choose dialog option with academic etiquette instead normal talk - you will get 1 karma and second chance to talk with rigger. So it's basically infinite karma source.
Also in a previous level loading screen shows really nasty screenshot from i assume debug mode with buttons and other stuff. I'm not sure it intentional or not.
And some minor nitpick. In dialogues words of characters is spliced with situation descriptions. It would be much more readable if there was some space between the two.
Other then that - great campaign, really like it.:cyberdeck:
molefixer  [ontwikkelaar] 16 jul 2017 om 8:33 
Thank you! I just fixed all of it...well at least I think I did with the conversations. I may have overlooked something, but I think I got it all. :batsilo::dragonskull:
Dog can be equipped with throwing knifes, as well as armor, also it's animation is flawed when fast running. On Alien ship (second time) there is a transition area with basilisk and drones, one cannot hit basilisk. Also the mission "check the ship" is not accurate enough, as in reality it means all drones must be killed.
Laatst bewerkt door ebbpp; 26 jul 2017 om 10:57
molefixer  [ontwikkelaar] 26 jul 2017 om 15:07 
Kibo is set to default so he is however HBS has him set for HK. I can see him being able to wear armor as that is realistic with police dogs and such, but yeah throwing knives is a bit weird. I noticed the animation, but that is an issue with their side. I wish it was something I could adjust. I see the flaw you mentioned in the basilisk and am setting back to how it originally was. Not sure how it broke. I have no scene titled "Check the ship" so I am guessing you mean Blood Feud. I am changing the goal name.
It appears that I have found a bug on the "Blood Fued" mission. I have fought the tank and talked to ♥♥♥♥, but there is nowhere else to go. I used the "transition" option near the bottom path, and ran into a neutral monster that I cannot target.
molefixer  [ontwikkelaar] 30 jul 2017 om 13:30 
That's a new one. Let me see what I can find out. The only monster in that scene should be the basilisk. Everything else is the drones, turrets and cadaver men. You remember which one it is?
Laatst bewerkt door molefixer; 30 jul 2017 om 13:36
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