Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Quite underachieving. Making it easier doesn't make it more fun.
@tipoima - Let me know when you find a good Tech mod (like those Tech mods around Le Guin (2.2)), I only find overpowered stuff that leaves the game barely challenging, I don't need a subpar empire to be good with mods, I can do that myself with proper play.
the interesting thing about Ultimate Technologies and Ultimate Weaponry is that they're even above fallen empire stuff, but they need pops to work jobs unlike fallen empire buildings.
so the problem in my opinion is the pacing, you can unlock ultimate technologies content way too fast, and it ends up making vanilla technology obsolete before you can even start using it.