Stellaris

Stellaris

Ultimate Technologies
1,861 Comments
Bili-Kathrine 2 Sep @ 10:26am 
嗷,好的吧
顺其自然2319 2 Sep @ 7:18am 
@Bili-Kathrine 因为没写zone_slots,所有3.14下新增了区划的mod到4.0都会有这个bug
jasonft 1 Sep @ 12:31am 
Curious glitch - Dark Energy Field Node (Determined Exterminator on a Machine World) cannot be built in a Generator Nexus. This seems like an oversight.

You may wish to double check location restrictions on some of your buildings, there might be other oddities.
Zsyion 29 Aug @ 6:56pm 
update?
Bili-Kathrine 25 Aug @ 11:40am 
乌托邦专有区划,暗物质反应发电区出现缺失文本,且点击进行专业化后游戏崩溃退出,这是模组冲突吗?
Operator 22 Aug @ 2:06pm 
looking forward to the update :)
zhuhanlzd 14 Aug @ 11:57pm 
欧内该,如果大佬没有更新的话,瓦达西
BlueSkidrow™ 11 Aug @ 11:09am 
no worries man keep doing as much as u can spare some for yourself time,.
breloom1994  [author] 11 Aug @ 2:29am 
updating progress: ~75%
Sorry for the delay, have been really busy with work and life recently
1826845729 8 Aug @ 12:07am 
SteamLibrary\steamapps\workshop\content\281990\924990631\common里面的文件可以改建筑的工人数量乘以100就行了
qwertyuiop181813 5 Aug @ 10:40am 
大佬可以更新一下建筑岗位吗?mod没有任何问题,能正常运行,但是P社把人口换成百进制导致建筑没资源了
大佬何时能更新啊
learnst 1 Aug @ 2:36am 
update plz
星辰耀龙 1 Aug @ 12:17am 
大佬,何时更新啊
崔珏 22 Jul @ 4:28am 
希望作者更新的时候能加一条禁止ai使用mod科技的选项,万分感谢
Slimurgical (Stormy) 18 Jul @ 5:51am 
I'm gonna make a discussion thread, please let me know within it what every single issue with this mod is in detail. I can't make any promises but atm I'm looking at making my own custom merger of rules mod for my current modlist of about 69 mods and I want to make this one and Legendary Worlds work with it, so I might try migrating this mod to that version (and I'm willing to also send the resulting files to this dev's side so he can update this, or he can just edit this to be 3.14 only and I can upload the 4.0 version on my own time).
回来吧乌托邦框架,我最骄傲的信仰
山竹111 12 Jul @ 12:57am 
更新吧求求了
Kedi 10 Jul @ 10:35am 
@MRKNGTURKEY The Mod has not been patched for 4.0, there is a temporary patch made by @AdmirableOstrich you could use that for until the original mod updates
MRKNGTURKEY 10 Jul @ 9:59am 
Everytime I try and go to build the specialized Utopian districts (For the extra build slots) it cause's my game to immediately crash, is anyone else having this issue or is it just me?
LY假面 8 Jul @ 7:40am 
求更新
barkingnoise 29 Jun @ 1:48pm 
My bad, they all appeared when I finished the utopian thingy planetary decision! ^^'
barkingnoise 29 Jun @ 12:13pm 
The districts advertised by some buildings (the assembler ones and the Transport network complimentary one) are not showing up for me.
I'm running BPV(+UI overhaul) and Extra Districts and ASPR and none of their districts have trouble showing up (well, except one from ASPR but others from that mod are fine).

Are the districts currently disabled or something? Or are you using a different coding for adding districts that might be causing them to not appear?
chriskashing02 29 Jun @ 4:34am 
快回来吧乌托邦框架,永远的神😭
bascott83 19 Jun @ 1:09pm 
I want a update to this mod as well. But I fully understand the creator has a life to live. I'm sure the Creator will update when they get the time to devote to the mod. Till then, relax!
Kedi 19 Jun @ 11:47am 
Dear god I do not want to loose the comment section thanks to people begging for an update
HCHEN 19 Jun @ 9:22am 
update update update update update update update update update
Nahios-si 16 Jun @ 7:52pm 
Waiting for your update
Umpkto 10 Jun @ 1:26am 
ah, in the "click here to see details" under technologies, it lists the Utopian Infrastructure as a prerequisite for edenization, am i just reading that wrong?
AdmirableOstrich 9 Jun @ 7:07am 
@Umpkto The Edenization and Utopian Infrastructure techs aren't very related:

Ultimate Technology → Geological Reconstruction → Edenization

Ultimate Technology → Molecular Manipulation ↘
Ultimate Technology → Control Dark Energy → Utopian Infrastructure
Ultimate Technology → Nano Drone Colony ↗

Which order they come in is random, but you will typically get edenization first.

This is also all independent of whether the Utopian Infrastructure decision works. If you are using base Ultimate Tech without my or SolidSpaceDisk's patches, you will crash to desktop. In the patches, the decision works but what it does to districts isn't quite as intended as there's basically no way to do it without modifying vanilla files (slightly, but enough to make compatibility a bit more complicated).
Umpkto 9 Jun @ 1:48am 
is the Utopian infrastructure decision broken in 4.0? I've gotten edenization twice (i've only played twice since 4.0) without getting the utopian infrastructure research first
ASU 8 Jun @ 10:28pm 
作者请多注意休息,但我会一直视奸你直到乖乖更新
米缇 7 Jun @ 4:44am 
作者请多注意休息,但我会一直视奸你直到乖乖更新
Rachkofivich 6 Jun @ 1:26am 
作者请多注意休息,但我会一直视奸你直到乖乖更新:steamhappy:
mingjin09175184 5 Jun @ 1:43am 
作者请多注意休息,但我会一直视奸你直到乖乖更新
MightyThor769 2 Jun @ 2:06am 
update please?
八云之舞 31 May @ 7:26am 
作者请多注意休息,但我会一直视奸直到你乖乖更新
小浪蹄子 30 May @ 5:44pm 
作者请多注意休息,但我会一直视奸直到你乖乖更新
麦克阿瑟将军 29 May @ 7:40am 
Come on, the author is waiting for your update:steamhappy::steamhappy:
Mato Sakura 28 May @ 1:19am 
这个mod太好用了
DXY__HAN 27 May @ 5:45am 
update,please....
AdmirableOstrich 24 May @ 8:21am 
I've posted patches:

- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch

Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.

Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
Kedi 23 May @ 12:28pm 
@Míla same here omg
Míla 23 May @ 11:49am 
Love the mod, looking forward to playing with it again :3
breloom1994  [author] 23 May @ 7:26am 
@AdmirableOstrich You're welcome to do so. Having a busy working schedule atm, It may take longer time for me to patch for the new version.
甲基磷酸钙 23 May @ 5:20am 
updates pls!
AdmirableOstrich 20 May @ 6:17pm 
@breloom1994. If you don't have bandwidth right now, I can post a temporary patch for both this and Ultimate Weapons (Standard), both of which I have working and moderately balanced. The district situation is somewhat hacky for ultimate infrastructure decisions (that part needs more balancing) but it is functional. There's also the patch below, but I feel that one overtunes a bit too much to fit in with some more-powerful mods.
明智三海信长 20 May @ 1:57am 
Sir....hello? update...please....
SolidSpaceDisk 16 May @ 9:28am